---@class BP_TestCubeActor_C:AActor ---@field Cube UStaticMeshComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_TestCubeActor = {} --[[ function BP_TestCubeActor:ReceiveBeginPlay() BP_TestCubeActor.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_TestCubeActor:ReceiveTick(DeltaTime) BP_TestCubeActor.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_TestCubeActor:ReceiveEndPlay() BP_TestCubeActor.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_TestCubeActor:GetReplicatedProperties() return end --]] --[[ function BP_TestCubeActor:GetAvailableServerRPCs() return end --]] return BP_TestCubeActor