---@class UGCLayout_BP_C:UAEUserWidget ---@field Image_7 UImage ---@field Image_8 UImage ---@field Image_9 UImage ---@field Image_10 UImage ---@field Image_11 UImage ---@field Image_14 UImage ---@field Image_15 UImage ---@field Image_16 UImage ---@field Image_17 UImage ---@field Image_18 UImage ---@field Image_21 UImage ---@field Image_22 UImage ---@field Image_23 UImage ---@field Image_24 UImage ---@field Image_25 UImage ---@field Image_BG UImage ---@field Image_PlayerIcon UImage ---@field Image_Ring UImage ---@field Image_Self UImage ---@field Image_SoldierIcon UImage ---@field Overlay_2 UOverlay ---@field Overlay_4 UOverlay ---@field Overlay_6 UOverlay ---@field Overlay_Skill UOverlay ---@field ProgressBar_0 UProgressBar ---@field ProgressBar_1 UProgressBar ---@field ProgressBar_2 UProgressBar ---@field ProgressBar_Health UProgressBar ---@field TextBlock_1 UTextBlock ---@field TextBlock_2 UTextBlock ---@field TextBlock_3 UTextBlock ---@field TextBlock_4 UTextBlock ---@field TextBlock_5 UTextBlock ---@field TextBlock_6 UTextBlock ---@field TextBlock_7 UTextBlock ---@field TextBlock_8 UTextBlock ---@field TextBlock_9 UTextBlock ---@field TextBlock_10 UTextBlock ---@field TextBlock_11 UTextBlock ---@field TextBlock_12 UTextBlock ---@field TextBlock_13 UTextBlock ---@field TextBlock_14 UTextBlock ---@field TextBlock_15 UTextBlock ---@field TextBlock_CoolingTime UTextBlock ---@field TextBlock_PlayerName UTextBlock ---@field TextBlock_SoldierType UTextBlock ---@field TextBlock_UsageTime UTextBlock ---@field WidgetSwitcher_0 UWidgetSwitcher ---@field WidgetSwitcher_1 UWidgetSwitcher ---@field WidgetSwitcher_2 UWidgetSwitcher ---@field WidgetSwitcher_SkillIsReady UWidgetSwitcher --Edit Below-- local UGCLayout_BP = { bInitDoOnce = false; }; --[==[ Construct function UGCLayout_BP:Construct() end -- Construct ]==] -- function UGCLayout_BP:Tick(MyGeometry, InDeltaTime) -- end -- function UGCLayout_BP:Destruct() -- end return UGCLayout_BP;