[Root] ProjectDisplayName=AthleticMasters ProjectDescription=AthleticMasters ProjectName=AthleticMasters ProjectTrueName=C24B19EBCF1EA3FF03B033C8B6D316E94748583EF23C62C9E7A5FEF1C803FFCA862617599AA91DDFC655AF2CCC653C94 ProjectShortPath=/AthleticMasters/ StartMapName=/AthleticMasters/Asset/Levels/MiniGame/Map_CollectNotes MapMode=0 bIsBigWorld=0 Version=1.28.13.12750 UpdateVersion=5 GameModePath=/AthleticMasters/Asset/Blueprint/UGCGameMode.UGCGameMode_C DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C [MatchSetting] NumberOfTeams=1 TeamPlayers=4 bEnableChat=1 bEnableRoomChat=1 ChannelName=全部 RoomName=全部 bEnablePrivateChat=1 bEnableTeamChat=0 bShowMessage=0 bMessageDisappear=0 MessageLifetime=0.0 MaxMessageLines=6 bEnableSystemChannel=0 bEnableChatBubble=0 BubbleLifetime=10 MatchMethod=0 InitialScore=2000 MinScore=0 MaxScore=4000 RankDensity=100 BeyondRankTime=10 BeyondRankNum=10 TeamScoreCalculation=0 bUseMultiModeMatchSetting=0 MultiModeSettingNum=2 [MultiModeSetting_0] bDefaultMode=1 ModeID=1001 ModeName=普通模式 ModeImage= ModeUnlockConditionDescription= NumberOfTeams=2 TeamPlayers=2 bEnableChat=0 bEnableRoomChat=0 ChannelName=全部 RoomName=全部 bEnablePrivateChat=0 bEnableTeamChat=0 bShowMessage=0 bMessageDisappear=0 MessageLifetime=0.0 MaxMessageLines=6 bEnableSystemChannel=0 bEnableChatBubble=0 BubbleLifetime=10 MatchMethod=0 InitialScore=2000 MinScore=0 MaxScore=4000 RankDensity=100 BeyondRankTime=10 BeyondRankNum=10 TeamScoreCalculation=0 [MultiModeSetting_1] bDefaultMode=0 ModeID=1002 ModeName=场地增益 ModeImage= ModeUnlockConditionDescription= NumberOfTeams=2 TeamPlayers=2 bEnableChat=0 bEnableRoomChat=0 ChannelName=全部 RoomName=全部 bEnablePrivateChat=0 bEnableTeamChat=0 bShowMessage=0 bMessageDisappear=0 MessageLifetime=0.0 MaxMessageLines=6 bEnableSystemChannel=0 bEnableChatBubble=0 BubbleLifetime=10 MatchMethod=0 InitialScore=2000 MinScore=0 MaxScore=4000 RankDensity=100 BeyondRankTime=10 BeyondRankNum=10 TeamScoreCalculation=0 [MiniMap] ZoomRatios=100 SliderExpandRatios=100 UserDefineMapPath=0 [SwitchesInMaps] SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5)) [PlayBinding] PlayBindingArray=[] [JobOption] LastJobId=-1 LastWindowsJobId=-1 LastAndroidJobId=-1 LastIOSJobId=-1 PakOnly=0 LastSkipBake=False LastTargetPlatform=LinuxServer [UGCUploadOption] PlatformIndex=0 SkipBake=True TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS [DebugSettings] bRoomOB=0 TeamPlayers=4,0;