---@class WB_DamageTextButton_C:UUserWidget ---@field NewButton_Shovel UNewButton ---@field WidgetSwitcher_ChangeShovel UWidgetSwitcher --Edit Below-- ---@type WB_DamageTextButton_C local WB_DamageTextButton = { bInitDoOnce = false } function WB_DamageTextButton:Construct() self:LuaInit(); end function WB_DamageTextButton:LuaInit() if self.bInitDoOnce then return ; end self.bInitDoOnce = true; UITool.BindButtonClicked(self.NewButton_Shovel, self.OnClickButton, self) UGCEventSystem.AddListener(EventTypes.UpdateEnableDamageText, self.OnUpdateDamageText, self) self:OnUpdateDamageText(LocalPlayerController.EnableDamageText); end function WB_DamageTextButton:OnUpdateDamageText(IsEnable) self.EnableDamageText = IsEnable; self:SetEnableDamageText(self.EnableDamageText); end WB_DamageTextButton.EnableDamageText = true; function WB_DamageTextButton:OnClickButton() self.EnableDamageText = not self.EnableDamageText; self:SetEnableDamageText(self.EnableDamageText); end function WB_DamageTextButton:SetEnableDamageText(IsEnable) self.WidgetSwitcher_ChangeShovel:SetActiveWidgetIndex(IsEnable and 1 or 0); -- 发送 RPC LocalPlayerController:SetEnableDamageText(IsEnable); end -- function WB_DamageTextButton:Tick(MyGeometry, InDeltaTime) -- end -- function WB_DamageTextButton:Destruct() -- end return WB_DamageTextButton