---@class WBP_TechnologyPanel_C:UUserWidget ---@field Image_Alert UImage ---@field Panel_BG UWBP_WidgetHeader_C ---@field TextBlock_KillPoint UTextBlock ---@field UniformGridPanel_Technology UUniformGridPanel --Edit Below-- local WBP_TechnologyPanel = { bInitDoOnce = false; }; -- Construct function WBP_TechnologyPanel:Construct() self.Panel_BG.UIType = EUIType.Tech self.Panel_BG:Construct() EventSystem:AddListener(EventType.PlayerKillPointChanged, self.ChangeKillPoint, self) local TargetPlayerState = GameDataManager.GetLocalPlayerState() self:ChangeKillPoint(TargetPlayerState.KillPoint.Current) -- 先隐藏 self:SetAlert(false) end function WBP_TechnologyPanel:OnShowPanel() NewPlayerGuideManager:RemoveGuide(10) end function WBP_TechnologyPanel:Destruct() EventSystem:RemoveListener(EventType.PlayerKillPointChanged, self.ChangeKillPoint, self) end function WBP_TechnologyPanel:SetAlert(IsShow) if IsShow then self.Image_Alert:SetVisibility(ESlateVisibility.SelfHitTestInvisible) -- 关闭警告 EventSystem.SetTimer(self, function() self:SetAlert(false) end, 2.5) else self.Image_Alert:SetVisibility(ESlateVisibility.Collapsed) end end function WBP_TechnologyPanel:ChangeKillPoint(NewKillPoint) self.TextBlock_KillPoint:SetText(string.format('%d', NewKillPoint)) end return WBP_TechnologyPanel;