local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask") local SimpleSkillTask_Tear = LuaClass("SimpleSkillTask_Tear", SimpleSkillTask) SimpleSkillTask_Tear.AdditionDamageRateTable = {2.0, 2.5, 3.2, 4.0} SimpleSkillTask_Tear.CurDamageRate = 0.0 function SimpleSkillTask_Tear:ctor(OwnerSkill) SimpleSkillTask_Tear.super.ctor(self, OwnerSkill) end function SimpleSkillTask_Tear:InitTaskFromData(TaskData, CasterPawn) SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn) self.TaskName = "Tear" end function SimpleSkillTask_Tear:UpdateSkillLevel(NewSkillLevel) SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel) self.CurDamageRate = self.AdditionDamageRateTable[NewSkillLevel] end function SimpleSkillTask_Tear:ActivateTask() SimpleSkillTask.ActivateTask(self) self:EnableSkillEffect(self.CasterPawn, nil, EEffectSpawnLocationType.Attach) end function SimpleSkillTask_Tear:ActivateTaskInTimer() local DamageAmount = 100 + self.CurDamageRate * UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey) for _, Monster in pairs(self:GetTargetPawns()) do if Monster ~= nil and UE.IsValid(Monster) and UGCSimpleCharacterSystem.GetHealth(Monster) > 0 then UGCGameSystem.ApplyDamage(Monster, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage) end end end function SimpleSkillTask_Tear:DeactivateTask() end return SimpleSkillTask_Tear;