SoundConfig = SoundConfig or {} SoundConfig.FX2D = { ------------------------------------游戏背景音乐------------------------------------ [1] = '/Game/WwiseEvent/Music/Music_Main/Play_CG016_Music_Christmas_Theme.Play_CG016_Music_Christmas_Theme', --胜利:圣诞舞会 [2] = '/Game/WwiseEvent/Music/Music_Main/Play_Music_Hall_InfectionTDM_CG010.Play_Music_Hall_InfectionTDM_CG010', --失败:精英之战 [3] = '/Game/WwiseEvent/Music/Music_Main/Play_Music_Cyberpunk_Theme.Play_Music_Cyberpunk_Theme', --首领来临:赛博纪元 [4] = '/Game/WwiseEvent/Music/Music_Main/Play_Music_CG008_Island_Theme.Play_Music_CG008_Island_Theme', --战斗音乐:无畏险境 } SoundConfig.FX3D = { ------------------------------------武器开火音效------------------------------------ [1] = '/Game/WwiseEvent/Weapon_Player/AK47/Weapon_AK47_Fire_Suppressed.Weapon_AK47_Fire_Suppressed', --AKM开火 [2] = '/Game/WwiseEvent/Weapon_Player/M16A4/Weapon_M16A4_Fire_Suppressed.Weapon_M16A4_Fire_Suppressed', --M16开火 [3] = '/Game/WwiseEvent/Weapon_Player/M14EBR/Weapon_M14EBR_Fire_Suppressed.Weapon_M14EBR_Fire_Suppressed', --SKS开火 [4] = '/Game/WwiseEvent/Weapon_Player/HK416/Weapon_HK416_Fire_Suppressed.Weapon_HK416_Fire_Suppressed', --AWM开火 [5] = '/Game/WwiseEvent/Weapon_Player/Groza/Weapon_Groza_Fire_Suppressed.Weapon_Groza_Fire_Suppressed', --S12K开火 [6] = '/Game/WwiseEvent/Weapon_Player/AUG/Weapon_AUG_Fire_Suppressed.Weapon_AUG_Fire_Suppressed', --R1895开火 [7] = '/Game/WwiseEvent/Weapon_Player/Bizon/Play_Bizon_Fire_Suppressed.Play_Bizon_Fire_Suppressed', --UZI开火 --------------------------------------技能音效-------------------------------------- [101] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Heal_1.Skill_Heal_1'), [102] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Dash_1.Skill_Dash_1'), [103] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Anger_1.Skill_Anger_1'), [104] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_ShadowKill_1.Skill_ShadowKill_1'), [105] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Slash_1.Skill_Dash_1'), [106] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Stun_1.Skill_Stun_1'), [107] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Exhaust_1.Skill_Exhaust_1'), [108] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Penetration_1.Skill_Penetration_1'), [109] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Counter_1.Skill_Counter_1'), [110] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_ElectricShock_1.Skill_ElectricShock_1'), [111] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_StarFall_1.Skill_StarFall_1'), [112] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Ray_1.Skill_Ray_1'), [113] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Crack_1.Skill_Crack_1'), [114] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Weaken_1.Skill_Weaken_1'), [115] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Scabbing_1.Skill_Scabbing_1'), [116] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_DeathStrike_1.Skill_DeathStrike_1'), [117] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Roar_1.Skill_Roar_1'), [118] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_LightWave_1.Skill_LightWave_1'), [119] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_IceFrost_1.Skill_IceFrost_1'), [120] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_ToxicRain_1.Skill_ToxicRain_1'), [121] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Puncture_1.Skill_Puncture_1'), [122] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Seal_1.Skill_Seal_1'), [123] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_AbsorbSoul_1.Skill_AbsorbSoul_1'), [124] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Tread_1.Skill_Tread_1'), [125] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Stomp_1.Skill_Stomp_1'), [126] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_StrongWind_1.Skill_StrongWind_1'), [127] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_FireDomain_1.Skill_FireDomain_1'), [128] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Flowing_1.Skill_Flowing_1'), [129] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Tear_1.Skill_Tear_1'), [130] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_StickStrike_1.Skill_StickStrike_1'), [131] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Shuttle_1.Skill_Shuttle_1'), [132] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Bombing_1.Skill_Bombing_1'), } return SoundConfig;