---@class UGCPlayerCamera_C:AActor ---@field Camera UCameraComponent ---@field SpringArm USpringArmComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local UGCPlayerCamera = {}; --[[ function UGCPlayerCamera:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function UGCPlayerCamera:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function UGCPlayerCamera:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function UGCPlayerCamera:GetReplicatedProperties() return end --]] --[[ function UGCPlayerCamera:GetAvailableServerRPCs() return end --]] return UGCPlayerCamera;