---@class UGCGameMode_C:BP_UGCGameBase_C --Edit Below-- local UGCGameMode = {}; -- function UGCGameMode:ReceiveBeginPlay() -- end -- function UGCGameMode:ReceiveTick(DeltaTime) -- end -- function UGCGameMode:ReceiveEndPlay() -- end function UGCGameMode:LuaModifyDamage(Damage, DamageType, InstigatorPlayerState, VictimPlayerState) return Damage end function UGCGameMode:Server_RespawnPlayer(InPlayerKey) -- 3秒后重生 UGCGameSystem.GetRespawnComponent():AddRespawnPlayer(InPlayerKey, 3) end return UGCGameMode;