GuideTable = GuideTable or {}; ---@class MechanismGuideItem ---@field Icon string ---@field IconTexture UTexture2D ---@type table GuideTable.SceneObjectGuide = { [1] = { Icon = nil; Desc = { }, --Cost = }, }; function GuideTable.Init() for i, v in pairs(GuideTable.SceneObjectGuide) do if v.Icon then local Text = UE.LoadObject(v.Icon) if Text ~= nil then v.IconTexture = Text; end end end end return GuideTable;