LogicConfig = LogicConfig or {} LogicConfig.ELogicType = { PlayerDeadEffect = 1; WeaponGradient = 2; TraceManager = 3; } LogicConfig.RequireList = { -- [LogicConfig.ELogicType.PlayerDeadEffect] = 'Script.Global.GlobalLogic.Logic.GlobalLogic_PlayerDeadEffect'; -- [LogicConfig.ELogicType.WeaponGradient] = 'Script.Global.GlobalLogic.Manager.WeaponGradientManager'; [LogicConfig.ELogicType.TraceManager] = 'Script.Global.GlobalLogic.Manager.TraceManager'; }