GameObjectConfig = GameObjectConfig or {} -- 关卡Buff,后续关卡同样持有 GameObjectConfig.LevelBuff = { [EPlayerStartType.Level7] = {BuffAssetConfig.EBuffAssetType.JumpStrengthenLv1}, [EPlayerStartType.Level12] = {BuffAssetConfig.EBuffAssetType.JumpScaleLv2} }