TestTool = {}; function TestTool:Test_UE_Props() UGCLogSystem.Log("[TestTool:Test_UE_Props] UE_BUILD_DEVELOPMENT = %s", tostring(UE_BUILD_DEVELOPMENT)) UGCLogSystem.Log("[TestTool:Test_UE_Props] UE_BUILD_SHIPPING = %s", tostring(UE_BUILD_SHIPPING)) UGCLogSystem.Log("[TestTool:Test_UE_Props] UE_BUILD_SHIPPING_DEV = %s", tostring(UE_BUILD_SHIPPING_DEV)) UGCLogSystem.Log("[TestTool:Test_UE_Props] UE_BUILD_SHIPPING_WITH_EDITOR = %s", tostring(UE_BUILD_SHIPPING_WITH_EDITOR)) UGCLogSystem.Log("[TestTool:Test_UE_Props] UE_BUILD_DEVELOPMENT = %s", tostring(UE_BUILD_DEVELOPMENT)) UGCLogSystem.Log("[TestTool:Test_UE_Props] PLATFORM_WINDOWS = %s", tostring(PLATFORM_WINDOWS)) UGCLogSystem.Log("[TestTool:Test_UE_Props] UE_EDITOR = %s", tostring(UE_EDITOR)) UGCLogSystem.Log("[TestTool:Test_UE_Props] WITH_EDITOR = %s", tostring(WITH_EDITOR)) UGCLogSystem.Log("[TestTool:Test_UE_Props] WITH_UGC_EDITOR = %s", tostring(WITH_UGC_EDITOR)) end --function TestTool:Test_UE_Props_Tick() -- GlobalTickTool:AddTick(self, function(o, dt, st) -- o:Test_UE_Props(); -- end, 0.3); --end --function TestTool:LogVersion() -- print(string.format('[TestTool:LogVersion] Version = %s', _VERSION)); --end --function TestTool:Test_GameFrontendHUD() --end