---@class BP_TreasureBox_C:AActor ---@field CustomWidget UCustomWidgetComponent ---@field StaticMesh UStaticMeshComponent ---@field Sphere USphereComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_TreasureBox = {}; --[[ function BP_TreasureBox:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_TreasureBox:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_TreasureBox:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_TreasureBox:GetReplicatedProperties() return end --]] --[[ function BP_TreasureBox:GetAvailableServerRPCs() return end --]] return BP_TreasureBox;