---@class BP_Move_Elevator_C:BP_MoveBase_C --Edit Below-- local MoveBase = require('Script.Blueprint.SceneObj.Move.BP_MoveBase') local BP_Move_Elevator = MoveBase:new(); function BP_Move_Elevator:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); self:LuaInit(); end --[[ function BP_Move_Elevator:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] function BP_Move_Elevator:ReceiveEndPlay() MoveBase = nil; self.SuperClass.ReceiveEndPlay(self); end --[[ function BP_Move_Elevator:GetReplicatedProperties() return end --]] --[[ function BP_Move_Elevator:GetAvailableServerRPCs() return end --]] return BP_Move_Elevator;