---@class WB_OtherPartItem_C:UUserWidget ---@field Image_PartIcon UImage ---@field TextBlock_Count UTextBlock --Edit Below-- local WB_OtherPartItem = { bInitDoOnce = false; }; --[==[ Construct function WB_OtherPartItem:Construct() end -- Construct ]==] -- function WB_OtherPartItem:Tick(MyGeometry, InDeltaTime) -- end -- function WB_OtherPartItem:Destruct() -- end function WB_OtherPartItem:SetItemID(InID, Count) MyWeaponSystem.AsyncLoadItemSmallIconToBrush(InID, self.Image_PartIcon) if Count <= 1 then self.TextBlock_Count:SetVisibility(ESlateVisibility.Collapsed) else self.TextBlock_Count:SetText(tostring(Count)) self.TextBlock_Count:SetVisibility(ESlateVisibility.HitTestInvisible) end end return WB_OtherPartItem;