---@class WBP_SettlementPanel_Item_C:UUserWidget ---@field Img_IsMVP UImage ---@field TextBlock_CombatPoint UTextBlock ---@field TextBlock_DamagePercent UTextBlock ---@field TextBlock_PlayerLevel UTextBlock ---@field TextBlock_PlayerName UTextBlock ---@field TextBlock_Score UTextBlock ---@field TextBlock_TotalDamage UTextBlock --Edit Below-- local WBP_SettlementPanel_Item = { bInitDoOnce = false, IsMVP = false, IsSelf = false, SelfItemColor = { SpecifiedColor = { R = 1, G = 0.298039, B = 0.015686, A = 1 }, ColorUseRule = 0, }, OtherItemColor = { SpecifiedColor = { R = 1, G = 1, B = 1, A = 1 }, ColorUseRule = 0, } }; function WBP_SettlementPanel_Item:Init(PlayerResultData) self.PlayerResultData = PlayerResultData self.TextBlock_PlayerName:SetText(PlayerResultData.PlayerName) self.TextBlock_PlayerLevel:SetText(PlayerResultData.Level) local CombatStr = string.format("%.2fw", math.ceil(PlayerResultData.CombatPoint / 100.0) / 100.0) self.TextBlock_CombatPoint:SetText(CombatStr) local TotalDamageStr = string.format("%.1fw", math.ceil(PlayerResultData.TotalDamage / 1000.0) / 10.0) self.TextBlock_TotalDamage:SetText(TotalDamageStr) local PercentText = tostring(math.ceil(PlayerResultData.DamagePercent * 100)).."%" self.TextBlock_DamagePercent:SetText(PercentText) if PlayerResultData.IsMVP == true then local Score = PlayerResultData.Score local ScoreText = tostring(Score - 2).."+2" self.TextBlock_Score:SetText(ScoreText) else self.TextBlock_Score:SetText(PlayerResultData.Score) end self:SetTextBlockColor(PlayerResultData.PlayerKey) self:SetMVPImageVisibility(PlayerResultData.IsMVP) end function WBP_SettlementPanel_Item:SetTextBlockColor(InPlayerKey) local LocalPlayerState = GameDataManager.GetLocalPlayerState() local Color = (LocalPlayerState and LocalPlayerState.PlayerKey == InPlayerKey) and self.SelfItemColor or self.OtherItemColor self.TextBlock_PlayerName:SetColorAndOpacity(Color) self.TextBlock_PlayerLevel:SetColorAndOpacity(Color) self.TextBlock_CombatPoint:SetColorAndOpacity(Color) self.TextBlock_TotalDamage:SetColorAndOpacity(Color) self.TextBlock_DamagePercent:SetColorAndOpacity(Color) self.TextBlock_Score:SetColorAndOpacity(Color) end function WBP_SettlementPanel_Item:SetMVPImageVisibility(IsMVP) self.Img_IsMVP:SetVisibility(IsMVP and ESlateVisibility.SelfHitTestInvisible or ESlateVisibility.Collapsed) end return WBP_SettlementPanel_Item;