---@class WBP_ActiveMonsterTalk_C:ObjectPositionWidget ---@field TextBlock_Talk UTextBlock --Edit Below-- local WBP_ActiveMonsterTalk = { bInitDoOnce = false; }; --[==[ Construct function WBP_ActiveMonsterTalk:Construct() end -- Construct ]==] -- function WBP_ActiveMonsterTalk:Tick(MyGeometry, InDeltaTime) -- end -- function WBP_ActiveMonsterTalk:Destruct() -- end function WBP_ActiveMonsterTalk:SetTalkText(InType) local Talk = MonsterTalkContent[InType] if Talk == nil then return else self.TextBlock_Talk:SetText(Talk.Content); end end return WBP_ActiveMonsterTalk;