local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask") local SimpleSkillTask_Puncture = LuaClass("SimpleSkillTask_Puncture", SimpleSkillTask) SimpleSkillTask_Puncture.AdditionDamageRateTable = {1.5, 2.5, 3.5, 5.0} SimpleSkillTask_Puncture.StunDurationTable = {2, 2.2, 2.5, 3} SimpleSkillTask_Puncture.CurDamageRate = 0.0 SimpleSkillTask_Puncture.CurStunDuration = 0.0 function SimpleSkillTask_Puncture:ctor(OwnerSkill) SimpleSkillTask_Puncture.super.ctor(self, OwnerSkill) end function SimpleSkillTask_Puncture:InitTaskFromData(TaskData, CasterPawn) SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn) self.TaskName = "Puncture" end function SimpleSkillTask_Puncture:UpdateSkillLevel(NewSkillLevel) SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel) self.CurDamageRate = self.AdditionDamageRateTable[self.SkillLevel] self.CurStunDuration = self.StunDurationTable[self.SkillLevel] end function SimpleSkillTask_Puncture:ActivateTask() SimpleSkillTask.ActivateTask(self) self:EnableSkillEffect(self.CasterPawn, nil, EEffectSpawnLocationType.Bottom) local Base_Attack = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack local DamageAmount = 150 + Base_Attack * self.CurDamageRate local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey) local TargetPawns = self:GetTargetPawns() for _, TargetPawn in pairs(TargetPawns) do TargetPawn:SetIsStun(true, self.CurStunDuration) UGCGameSystem.ApplyDamage(TargetPawn, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage) end end return SimpleSkillTask_Puncture;