local SimpleSkillCastCondition = LuaClass("SimpleSkillCastCondition"); local SimpleSkillCastCondition_IsNeedHeal = LuaClass("SimpleSkillCastCondition_IsNeedHeal", SimpleSkillCastCondition); function SimpleSkillCastCondition_IsNeedHeal:Check(CasterPlayerPawn) local IsFullHealth = CasterPlayerPawn:IsFullHealth() local IsFullEnergy = CasterPlayerPawn:IsFullEnergy() local Result = not (IsFullHealth == true and IsFullEnergy == true) UE.Log("[SimpleSkillCastCondition_IsNeedHeal] Check = "..tostring(Result)) return Result end return SimpleSkillCastCondition_IsNeedHeal;