--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by yh. --- DateTime: 2023/4/20 10:12 --- InheritTable = {} -- 属性 InheritTable.Items = { [110] = { Type = '盔', Stage = '初级', Level = 0, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'), Cost = 500, Benefit = { { Type = '威力值', Value = 0, Unit = '' }, { Type = '射击伤害%', Value = 0., Unit = '%' }, } }, [111] = { Type = '盔', Stage = '初级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'), Cost = 1000, Benefit = { { Type = '威力值', Value = 10, Unit = '' }, { Type = '射击伤害%', Value = 0.05, Unit = '%' }, } }, [112] = { Type = '盔', Stage = '初级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'), Cost = 2000, Benefit = { { Type = '威力值', Value = 20, Unit = '' }, { Type = '射击伤害%', Value = 0.05, Unit = '%' }, } }, [113] = { Type = '盔', Stage = '初级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'), Cost = 3000, Benefit = { { Type = '威力值', Value = 30, Unit = '' }, { Type = '射击伤害%', Value = 0.05, Unit = '%' }, } }, [114] = { Type = '盔', Stage = '初级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'), Cost = 4000, Benefit = { { Type = '威力值', Value = 40, Unit = '' }, { Type = '射击伤害%', Value = 0.05, Unit = '%' }, } }, [115] = { Type = '盔', Stage = '初级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'), Cost = '突破', Benefit = { { Type = '威力值', Value = 50, Unit = '' }, { Type = '射击伤害%', Value = 0.05, Unit = '%' }, } }, [121] = { Type = '盔', Stage = '中级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'), Cost = 6000, Benefit = { { Type = '威力值', Value = 100, Unit = '' }, { Type = '射击伤害%', Value = 0.10, Unit = '%' }, } }, [122] = { Type = '盔', Stage = '中级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'), Cost = 8000, Benefit = { { Type = '威力值', Value = 120, Unit = '' }, { Type = '射击伤害%', Value = 0.10, Unit = '%' }, } }, [123] = { Type = '盔', Stage = '中级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'), Cost = 10000, Benefit = { { Type = '威力值', Value = 140, Unit = '' }, { Type = '射击伤害%', Value = 0.10, Unit = '%' }, } }, [124] = { Type = '盔', Stage = '中级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'), Cost = 12000, Benefit = { { Type = '威力值', Value = 160, Unit = '' }, { Type = '射击伤害%', Value = 0.10, Unit = '%' }, } }, [125] = { Type = '盔', Stage = '中级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'), Cost = '突破', Benefit = { { Type = '威力值', Value = 180, Unit = '' }, { Type = '射击伤害%', Value = 0.10, Unit = '%' }, } }, [131] = { Type = '盔', Stage = '高级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'), Cost = 14000, Benefit = { { Type = '威力值', Value = 240, Unit = '' }, { Type = '射击伤害%', Value = 0.15, Unit = '%' }, } }, [132] = { Type = '盔', Stage = '高级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'), Cost = 17000, Benefit = { { Type = '威力值', Value = 270, Unit = '' }, { Type = '射击伤害%', Value = 0.15, Unit = '%' }, } }, [133] = { Type = '盔', Stage = '高级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'), Cost = 20000, Benefit = { { Type = '威力值', Value = 300, Unit = '' }, { Type = '射击伤害%', Value = 0.15, Unit = '%' }, } }, [134] = { Type = '盔', Stage = '高级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'), Cost = 23000, Benefit = { { Type = '威力值', Value = 330, Unit = '' }, { Type = '射击伤害%', Value = 0.15, Unit = '%' }, } }, [135] = { Type = '盔', Stage = '高级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'), Cost = '突破', Benefit = { { Type = '威力值', Value = 360, Unit = '' }, { Type = '射击伤害%', Value = 0.15, Unit = '%' }, } }, [141] = { Type = '盔', Stage = '超级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'), Cost = 25000, Benefit = { { Type = '威力值', Value = 430, Unit = '' }, { Type = '射击伤害%', Value = 0.20, Unit = '%' }, } }, [142] = { Type = '盔', Stage = '超级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'), Cost = 29000, Benefit = { { Type = '威力值', Value = 470, Unit = '' }, { Type = '射击伤害%', Value = 0.20, Unit = '%' }, } }, [143] = { Type = '盔', Stage = '超级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'), Cost = 33000, Benefit = { { Type = '威力值', Value = 510, Unit = '' }, { Type = '射击伤害%', Value = 0.20, Unit = '%' }, } }, [144] = { Type = '盔', Stage = '超级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'), Cost = 37000, Benefit = { { Type = '威力值', Value = 550, Unit = '' }, { Type = '射击伤害%', Value = 0.20, Unit = '%' }, } }, [145] = { Type = '盔', Stage = '超级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'), Cost = '突破', Benefit = { { Type = '威力值', Value = 590, Unit = '' }, { Type = '射击伤害%', Value = 0.20, Unit = '%' }, } }, [151] = { Type = '盔', Stage = '将级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'), Cost = 39000, Benefit = { { Type = '威力值', Value = 670, Unit = '' }, { Type = '射击伤害%', Value = 0.25, Unit = '%' }, } }, [152] = { Type = '盔', Stage = '将级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'), Cost = 44000, Benefit = { { Type = '威力值', Value = 720, Unit = '' }, { Type = '射击伤害%', Value = 0.25, Unit = '%' }, } }, [153] = { Type = '盔', Stage = '将级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'), Cost = 49000, Benefit = { { Type = '威力值', Value = 770, Unit = '' }, { Type = '射击伤害%', Value = 0.25, Unit = '%' }, } }, [154] = { Type = '盔', Stage = '将级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'), Cost = 54000, Benefit = { { Type = '威力值', Value = 820, Unit = '' }, { Type = '射击伤害%', Value = 0.25, Unit = '%' }, } }, [155] = { Type = '盔', Stage = '将级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'), Cost = '突破', Benefit = { { Type = '威力值', Value = 870, Unit = '' }, { Type = '射击伤害%', Value = 0.25, Unit = '%' }, } }, [161] = { Type = '盔', Stage = '王级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'), Cost = 56000, Benefit = { { Type = '威力值', Value = 960, Unit = '' }, { Type = '射击伤害%', Value = 0.30, Unit = '%' }, } }, [162] = { Type = '盔', Stage = '王级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'), Cost = 62000, Benefit = { { Type = '威力值', Value = 1020, Unit = '' }, { Type = '射击伤害%', Value = 0.30, Unit = '%' }, } }, [163] = { Type = '盔', Stage = '王级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'), Cost = 68000, Benefit = { { Type = '威力值', Value = 1080, Unit = '' }, { Type = '射击伤害%', Value = 0.30, Unit = '%' }, } }, [164] = { Type = '盔', Stage = '王级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'), Cost = 74000, Benefit = { { Type = '威力值', Value = 1140, Unit = '' }, { Type = '射击伤害%', Value = 0.30, Unit = '%' }, } }, [165] = { Type = '盔', Stage = '王级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'), Cost = '突破', Benefit = { { Type = '威力值', Value = 1200, Unit = '' }, { Type = '射击伤害%', Value = 0.30, Unit = '%' }, } }, [171] = { Type = '盔', Stage = '皇级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'), Cost = 76000, Benefit = { { Type = '威力值', Value = 1300, Unit = '' }, { Type = '射击伤害%', Value = 0.35, Unit = '%' }, } }, [172] = { Type = '盔', Stage = '皇级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'), Cost = 83000, Benefit = { { Type = '威力值', Value = 1370, Unit = '' }, { Type = '射击伤害%', Value = 0.35, Unit = '%' }, } }, [173] = { Type = '盔', Stage = '皇级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'), Cost = 90000, Benefit = { { Type = '威力值', Value = 1440, Unit = '' }, { Type = '射击伤害%', Value = 0.35, Unit = '%' }, } }, [174] = { Type = '盔', Stage = '皇级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'), Cost = 97000, Benefit = { { Type = '威力值', Value = 1510, Unit = '' }, { Type = '射击伤害%', Value = 0.35, Unit = '%' }, } }, [175] = { Type = '盔', Stage = '皇级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'), Cost = '突破', Benefit = { { Type = '威力值', Value = 1580, Unit = '' }, { Type = '射击伤害%', Value = 0.35, Unit = '%' }, } }, [210] = { Type = '甲', Stage = '初级', Level = 0, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'), Cost = 500, Benefit = { { Type = '生命值', Value = 0, Unit = '' }, { Type = '防御值', Value = 0, Unit = '' }, } }, [211] = { Type = '甲', Stage = '初级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'), Cost = 1000, Benefit = { { Type = '生命值', Value = 100, Unit = '' }, { Type = '防御值', Value = 2, Unit = '' }, } }, [212] = { Type = '甲', Stage = '初级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'), Cost = 2000, Benefit = { { Type = '生命值', Value = 200, Unit = '' }, { Type = '防御值', Value = 4, Unit = '' }, } }, [213] = { Type = '甲', Stage = '初级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'), Cost = 3000, Benefit = { { Type = '生命值', Value = 300, Unit = '' }, { Type = '防御值', Value = 6, Unit = '' }, } }, [214] = { Type = '甲', Stage = '初级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'), Cost = 4000, Benefit = { { Type = '生命值', Value = 400, Unit = '' }, { Type = '防御值', Value = 8, Unit = '' }, } }, [215] = { Type = '甲', Stage = '初级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'), Cost = '突破', Benefit = { { Type = '生命值', Value = 500, Unit = '' }, { Type = '防御值', Value = 10, Unit = '' }, } }, [221] = { Type = '甲', Stage = '中级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'), Cost = 6000, Benefit = { { Type = '生命值', Value = 1000, Unit = '' }, { Type = '防御值', Value = 20, Unit = '' }, } }, [222] = { Type = '甲', Stage = '中级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'), Cost = 8000, Benefit = { { Type = '生命值', Value = 1200, Unit = '' }, { Type = '防御值', Value = 24, Unit = '' }, } }, [223] = { Type = '甲', Stage = '中级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'), Cost = 10000, Benefit = { { Type = '生命值', Value = 1400, Unit = '' }, { Type = '防御值', Value = 28, Unit = '' }, } }, [224] = { Type = '甲', Stage = '中级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'), Cost = 12000, Benefit = { { Type = '生命值', Value = 1600, Unit = '' }, { Type = '防御值', Value = 32, Unit = '' }, } }, [225] = { Type = '甲', Stage = '中级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'), Cost = '突破', Benefit = { { Type = '生命值', Value = 1800, Unit = '' }, { Type = '防御值', Value = 36, Unit = '' }, } }, [231] = { Type = '甲', Stage = '高级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'), Cost = 14000, Benefit = { { Type = '生命值', Value = 2400, Unit = '' }, { Type = '防御值', Value = 48, Unit = '' }, } }, [232] = { Type = '甲', Stage = '高级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'), Cost = 17000, Benefit = { { Type = '生命值', Value = 2700, Unit = '' }, { Type = '防御值', Value = 54, Unit = '' }, } }, [233] = { Type = '甲', Stage = '高级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'), Cost = 20000, Benefit = { { Type = '生命值', Value = 3000, Unit = '' }, { Type = '防御值', Value = 60, Unit = '' }, } }, [234] = { Type = '甲', Stage = '高级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'), Cost = 23000, Benefit = { { Type = '生命值', Value = 3300, Unit = '' }, { Type = '防御值', Value = 66, Unit = '' }, } }, [235] = { Type = '甲', Stage = '高级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'), Cost = '突破', Benefit = { { Type = '生命值', Value = 3600, Unit = '' }, { Type = '防御值', Value = 72, Unit = '' }, } }, [241] = { Type = '甲', Stage = '超级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'), Cost = 25000, Benefit = { { Type = '生命值', Value = 4300, Unit = '' }, { Type = '防御值', Value = 86, Unit = '' }, } }, [242] = { Type = '甲', Stage = '超级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'), Cost = 29000, Benefit = { { Type = '生命值', Value = 4700, Unit = '' }, { Type = '防御值', Value = 94, Unit = '' }, } }, [243] = { Type = '甲', Stage = '超级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'), Cost = 33000, Benefit = { { Type = '生命值', Value = 5100, Unit = '' }, { Type = '防御值', Value = 102, Unit = '' }, } }, [244] = { Type = '甲', Stage = '超级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'), Cost = 37000, Benefit = { { Type = '生命值', Value = 5500, Unit = '' }, { Type = '防御值', Value = 110, Unit = '' }, } }, [245] = { Type = '甲', Stage = '超级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'), Cost = '突破', Benefit = { { Type = '生命值', Value = 5900, Unit = '' }, { Type = '防御值', Value = 118, Unit = '' }, } }, [251] = { Type = '甲', Stage = '将级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'), Cost = 39000, Benefit = { { Type = '生命值', Value = 6700, Unit = '' }, { Type = '防御值', Value = 134, Unit = '' }, } }, [252] = { Type = '甲', Stage = '将级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'), Cost = 44000, Benefit = { { Type = '生命值', Value = 7200, Unit = '' }, { Type = '防御值', Value = 144, Unit = '' }, } }, [253] = { Type = '甲', Stage = '将级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'), Cost = 49000, Benefit = { { Type = '生命值', Value = 7700, Unit = '' }, { Type = '防御值', Value = 154, Unit = '' }, } }, [254] = { Type = '甲', Stage = '将级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'), Cost = 54000, Benefit = { { Type = '生命值', Value = 8200, Unit = '' }, { Type = '防御值', Value = 164, Unit = '' }, } }, [255] = { Type = '甲', Stage = '将级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'), Cost = '突破', Benefit = { { Type = '生命值', Value = 8700, Unit = '' }, { Type = '防御值', Value = 174, Unit = '' }, } }, [261] = { Type = '甲', Stage = '王级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'), Cost = 56000, Benefit = { { Type = '生命值', Value = 9600, Unit = '' }, { Type = '防御值', Value = 192, Unit = '' }, } }, [262] = { Type = '甲', Stage = '王级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'), Cost = 62000, Benefit = { { Type = '生命值', Value = 10200, Unit = '' }, { Type = '防御值', Value = 204, Unit = '' }, } }, [263] = { Type = '甲', Stage = '王级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'), Cost = 68000, Benefit = { { Type = '生命值', Value = 10800, Unit = '' }, { Type = '防御值', Value = 216, Unit = '' }, } }, [264] = { Type = '甲', Stage = '王级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'), Cost = 74000, Benefit = { { Type = '生命值', Value = 11400, Unit = '' }, { Type = '防御值', Value = 228, Unit = '' }, } }, [265] = { Type = '甲', Stage = '王级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'), Cost = '突破', Benefit = { { Type = '生命值', Value = 12000, Unit = '' }, { Type = '防御值', Value = 240, Unit = '' }, } }, [271] = { Type = '甲', Stage = '皇级', Level = 1, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'), Cost = 76000, Benefit = { { Type = '生命值', Value = 13000, Unit = '' }, { Type = '防御值', Value = 260, Unit = '' }, } }, [272] = { Type = '甲', Stage = '皇级', Level = 2, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'), Cost = 83000, Benefit = { { Type = '生命值', Value = 13700, Unit = '' }, { Type = '防御值', Value = 274, Unit = '' }, } }, [273] = { Type = '甲', Stage = '皇级', Level = 3, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'), Cost = 90000, Benefit = { { Type = '生命值', Value = 14400, Unit = '' }, { Type = '防御值', Value = 288, Unit = '' }, } }, [274] = { Type = '甲', Stage = '皇级', Level = 4, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'), Cost = 97000, Benefit = { { Type = '生命值', Value = 15100, Unit = '' }, { Type = '防御值', Value = 302, Unit = '' }, } }, [275] = { Type = '甲', Stage = '皇级', Level = 5, Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'), Cost = '突破', Benefit = { { Type = '生命值', Value = 15800, Unit = '' }, { Type = '防御值', Value = 316, Unit = '' }, } } } function InheritTable.GetNextId(InId) local NewId = InId + 1 local Info = InheritTable.Items[NewId] if Info ~= nil then return NewId end NewId = (InId // 10 + 1) * 10 + 1 Info = InheritTable.Items[NewId] if Info ~= nil then return NewId end -- 此时说明到底了 return -1 end