--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by vspo. --- DateTime: 2023/3/13 16:15 --- DropItemMap = DropItemMap or {} DropItemMap.RandomFun = { FittingItem = function(FittingItemLevel) local IDStr = "1" IDStr = IDStr .. tostring(math.random(1, 5)) IDStr = IDStr .. tostring(math.random(1, 6)) IDStr = IDStr .. tostring(FittingItemLevel) IDStr = IDStr .. "0" local ID = tonumber(IDStr) return ID end, SkillItem = function(SkillItemLevel) local MaxSkillType = 0 for k, _ in pairs(DropItemMap.SkillItemMap) do local skillTypeNum = k // 100 % 100 if MaxSkillType < skillTypeNum then MaxSkillType = skillTypeNum end end local IDStr = "2" local skillType = math.random(9, MaxSkillType) local skillTypeStr = "" if skillType < 10 then skillTypeStr = "0" end skillTypeStr = skillTypeStr .. tostring(skillType) IDStr = IDStr .. skillTypeStr IDStr = IDStr .. tostring(SkillItemLevel) IDStr = IDStr .. "0" local ID = tonumber(IDStr) return ID end } DropItemMap.FittingItemMap = { [12110] = { FittingType = "握把", Quality = "初级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "击败威力值", Value = 1.50, Unit = "" }, { Type = "威力值加成%", Value = 0.10, Unit = "%" } }, }, [12120] = { FittingType = "握把", Quality = "中级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "击败威力值", Value = 3, Unit = "" }, { Type = "威力值加成%", Value = 0.15, Unit = "%" } }, }, [12130] = { FittingType = "握把", Quality = "高级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "击败威力值", Value = 6, Unit = "" }, { Type = "威力值加成%", Value = 0.25, Unit = "%" } }, }, [12140] = { FittingType = "握把", Quality = "超级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "击败威力值", Value = 12, Unit = "" }, { Type = "威力值加成%", Value = 0.40, Unit = "%" }, { Type = "击败敌人提升50点威力值,持续5秒,可叠加25次", Value = 1, Unit = "Special" } }, }, [12210] = { FittingType = "握把", Quality = "初级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "每秒威力值", Value = 1, Unit = "" }, { Type = "威力值加成%", Value = 0.10, Unit = "%" } }, }, [12220] = { FittingType = "握把", Quality = "中级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "每秒威力值", Value = 2, Unit = "" }, { Type = "威力值加成%", Value = 0.15, Unit = "%" } }, }, [12230] = { FittingType = "握把", Quality = "高级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "每秒威力值", Value = 4, Unit = "" }, { Type = "威力值加成%", Value = 0.25, Unit = "%" } }, }, [12240] = { FittingType = "握把", Quality = "超级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "每秒威力值", Value = 8, Unit = "" }, { Type = "威力值加成%", Value = 0.40, Unit = "%" }, { Type = "击败敌人提升2%威力值加成%,持续5秒,可叠加50次", Value = 1, Unit = "Special" } }, }, [12310] = { FittingType = "握把", Quality = "初级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "击败生命值", Value = 15, Unit = "" }, { Type = "威力值加成%", Value = 0.10, Unit = "%" } }, }, [12320] = { FittingType = "握把", Quality = "中级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "击败生命值", Value = 30, Unit = "" }, { Type = "威力值加成%", Value = 0.15, Unit = "%" } }, }, [12330] = { FittingType = "握把", Quality = "高级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "击败生命值", Value = 60, Unit = "" }, { Type = "威力值加成%", Value = 0.25, Unit = "%" } }, }, [12340] = { FittingType = "握把", Quality = "超级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "击败生命值", Value = 120, Unit = "" }, { Type = "威力值加成%", Value = 0.40, Unit = "%" }, { Type = "击败敌人提升250点生命值,持续5秒,可叠加50次", Value = 1, Unit = "Special" } }, }, [12410] = { FittingType = "握把", Quality = "初级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "射击生命值", Value = 10, Unit = "" }, { Type = "威力值加成%", Value = 0.10, Unit = "%" } }, }, [12420] = { FittingType = "握把", Quality = "中级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "射击生命值", Value = 20, Unit = "" }, { Type = "威力值加成%", Value = 0.15, Unit = "%" } }, }, [12430] = { FittingType = "握把", Quality = "高级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "射击生命值", Value = 40, Unit = "" }, { Type = "威力值加成%", Value = 0.25, Unit = "%" } }, }, [12440] = { FittingType = "握把", Quality = "超级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "射击生命值", Value = 80, Unit = "" }, { Type = "威力值加成%", Value = 0.40, Unit = "%" }, { Type = "每秒提升0.05%防御值加成%", Value = 1, Unit = "Special" } }, }, [12510] = { FittingType = "握把", Quality = "初级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "每秒生命值", Value = 10, Unit = "" }, { Type = "威力值加成%", Value = 0.10, Unit = "%" } }, }, [12520] = { FittingType = "握把", Quality = "中级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "每秒生命值", Value = 20, Unit = "" }, { Type = "威力值加成%", Value = 0.15, Unit = "%" } }, }, [12530] = { FittingType = "握把", Quality = "高级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "每秒生命值", Value = 40, Unit = "" }, { Type = "威力值加成%", Value = 0.25, Unit = "%" } }, }, [12540] = { FittingType = "握把", Quality = "超级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "每秒生命值", Value = 80, Unit = "" }, { Type = "威力值加成%", Value = 0.40, Unit = "%" }, { Type = "每秒提升0.05%生命值加成%", Value = 1, Unit = "Special" } }, }, [12610] = { FittingType = "握把", Quality = "初级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "射击威力值", Value = 1, Unit = "" }, { Type = "威力值加成%", Value = 0.10, Unit = "%" } }, }, [12620] = { FittingType = "握把", Quality = "中级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "射击威力值", Value = 2, Unit = "" }, { Type = "威力值加成%", Value = 0.15, Unit = "%" } }, }, [12630] = { FittingType = "握把", Quality = "高级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "射击威力值", Value = 4, Unit = "" }, { Type = "威力值加成%", Value = 0.25, Unit = "%" } }, }, [12640] = { FittingType = "握把", Quality = "超级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "射击威力值", Value = 8, Unit = "" }, { Type = "威力值加成%", Value = 0.40, Unit = "%" }, { Type = "每次射击提升20点威力值,持续5秒,可叠加50次", Value = 1, Unit = "Special" } }, }, [11110] = { FittingType = "枪口", Quality = "初级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "暴击概率%", Value = 0.05, Unit = "%" }, { Type = "防御穿透%", Value = 0.05, Unit = "%" } }, }, [11120] = { FittingType = "枪口", Quality = "中级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "暴击概率%", Value = 0.10, Unit = "%" }, { Type = "防御穿透%", Value = 0.08, Unit = "%" } }, }, [11130] = { FittingType = "枪口", Quality = "高级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "暴击概率%", Value = 0.15, Unit = "%" }, { Type = "防御穿透%", Value = 0.15, Unit = "%" } }, }, [11140] = { FittingType = "枪口", Quality = "超级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "暴击概率%", Value = 0.25, Unit = "%" }, { Type = "防御穿透%", Value = 0.25, Unit = "%" }, { Type = "每射击5次,下次射击必定暴击", Value = 1, Unit = "Special" } }, }, [11210] = { FittingType = "枪口", Quality = "初级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "闪避%", Value = 0.05, Unit = "%" }, { Type = "防御穿透%", Value = 0.05, Unit = "%" } }, }, [11220] = { FittingType = "枪口", Quality = "中级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "闪避%", Value = 0.08, Unit = "%" }, { Type = "防御穿透%", Value = 0.08, Unit = "%" } }, }, [11230] = { FittingType = "枪口", Quality = "高级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "闪避%", Value = 0.15, Unit = "%" }, { Type = "防御穿透%", Value = 0.15, Unit = "%" } }, }, [11240] = { FittingType = "枪口", Quality = "超级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "闪避%", Value = 0.25, Unit = "%" }, { Type = "防御穿透%", Value = 0.25, Unit = "%" }, { Type = "射击有10%的概率进入极速状态,该状态下射速提升100%,持续5s", Value = 1, Unit = "Special" } }, }, [11310] = { FittingType = "枪口", Quality = "初级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "汲取%", Value = 0.05, Unit = "%" }, { Type = "防御穿透%", Value = 0.05, Unit = "%" } }, }, [11320] = { FittingType = "枪口", Quality = "中级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "汲取%", Value = 0.08, Unit = "%" }, { Type = "防御穿透%", Value = 0.08, Unit = "%" } }, }, [11330] = { FittingType = "枪口", Quality = "高级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "汲取%", Value = 0.15, Unit = "%" }, { Type = "防御穿透%", Value = 0.15, Unit = "%" } }, }, [11340] = { FittingType = "枪口", Quality = "超级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "汲取%", Value = 0.25, Unit = "%" }, { Type = "防御穿透%", Value = 0.25, Unit = "%" }, { Type = "每隔10秒,进入嗜血状态,该状态下汲取%达到100%,持续2秒", Value = 1, Unit = "Special" } }, }, [11410] = { FittingType = "枪口", Quality = "初级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "射速%", Value = 0.10, Unit = "%" }, { Type = "防御穿透%", Value = 0.05, Unit = "%" } }, }, [11420] = { FittingType = "枪口", Quality = "中级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "射速%", Value = 0.20, Unit = "%" }, { Type = "防御穿透%", Value = 0.08, Unit = "%" } }, }, [11430] = { FittingType = "枪口", Quality = "高级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "射速%", Value = 0.30, Unit = "%" }, { Type = "防御穿透%", Value = 0.15, Unit = "%" } }, }, [11440] = { FittingType = "枪口", Quality = "超级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "射速%", Value = 0.50, Unit = "%" }, { Type = "防御穿透%", Value = 0.25, Unit = "%" }, { Type = "每次射击有25%概率造成2次伤害", Value = 1, Unit = "Special" } }, }, [11510] = { FittingType = "枪口", Quality = "初级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "威力值加成%", Value = 0.10, Unit = "%" }, { Type = "防御穿透%", Value = 0.05, Unit = "%" } }, }, [11520] = { FittingType = "枪口", Quality = "中级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "威力值加成%", Value = 0.20, Unit = "%" }, { Type = "防御穿透%", Value = 0.08, Unit = "%" } }, }, [11530] = { FittingType = "枪口", Quality = "高级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "威力值加成%", Value = 0.25, Unit = "%" }, { Type = "防御穿透%", Value = 0.15, Unit = "%" } }, }, [11540] = { FittingType = "枪口", Quality = "超级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "威力值加成%", Value = 0.40, Unit = "%" }, { Type = "防御穿透%", Value = 0.25, Unit = "%" }, { Type = "威力值", Value = 1500, Unit = "" } }, }, [11610] = { FittingType = "枪口", Quality = "初级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "射击伤害%", Value = 0.10, Unit = "%" }, { Type = "防御穿透%", Value = 0.05, Unit = "%" } }, }, [11620] = { FittingType = "枪口", Quality = "中级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "射击伤害%", Value = 0.20, Unit = "%" }, { Type = "防御穿透%", Value = 0.08, Unit = "%" } }, }, [11630] = { FittingType = "枪口", Quality = "高级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "射击伤害%", Value = 0.25, Unit = "%" }, { Type = "防御穿透%", Value = 0.15, Unit = "%" } }, }, [11640] = { FittingType = "枪口", Quality = "超级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "射击伤害%", Value = 0.40, Unit = "%" }, { Type = "防御穿透%", Value = 0.25, Unit = "%" }, { Type = "射击伤害加成%", Value = 0.10, Unit = "%" } }, }, [13110] = { FittingType = "弹匣", Quality = "初级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "生命值", Value = 600, Unit = "" }, { Type = "射速%", Value = 0.20, Unit = "%" } }, }, [13120] = { FittingType = "弹匣", Quality = "中级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "生命值", Value = 1800, Unit = "" }, { Type = "射速%", Value = 0.40, Unit = "%" } }, }, [13130] = { FittingType = "弹匣", Quality = "高级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "生命值", Value = 5000, Unit = "" }, { Type = "射速%", Value = 0.60, Unit = "%" } }, }, [13140] = { FittingType = "弹匣", Quality = "超级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "生命值", Value = 15000, Unit = "" }, { Type = "射速%", Value = 0.80, Unit = "%" }, { Type = "生命值加成%", Value = 0.50, Unit = "%" } }, }, [13210] = { FittingType = "弹匣", Quality = "初级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "防御值", Value = 20, Unit = "" }, { Type = "射速%", Value = 0.20, Unit = "%" } }, }, [13220] = { FittingType = "弹匣", Quality = "中级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "防御值", Value = 50, Unit = "" }, { Type = "射速%", Value = 0.40, Unit = "%" } }, }, [13230] = { FittingType = "弹匣", Quality = "高级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "防御值", Value = 100, Unit = "" }, { Type = "射速%", Value = 0.60, Unit = "%" } }, }, [13240] = { FittingType = "弹匣", Quality = "超级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "防御值", Value = 300, Unit = "" }, { Type = "射速%", Value = 0.80, Unit = "%" }, { Type = "防御值加成%", Value = 0.50, Unit = "%" } }, }, [13310] = { FittingType = "弹匣", Quality = "初级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "威力值", Value = 20, Unit = "" }, { Type = "射速%", Value = 0.20, Unit = "%" } }, }, [13320] = { FittingType = "弹匣", Quality = "中级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "威力值", Value = 60, Unit = "" }, { Type = "射速%", Value = 0.40, Unit = "%" } }, }, [13330] = { FittingType = "弹匣", Quality = "高级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "威力值", Value = 270, Unit = "" }, { Type = "射速%", Value = 0.60, Unit = "%" } }, }, [13340] = { FittingType = "弹匣", Quality = "超级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "威力值", Value = 540, Unit = "" }, { Type = "射速%", Value = 0.80, Unit = "%" }, { Type = "威力值加成%", Value = 0.50, Unit = "%" } }, }, [13410] = { FittingType = "弹匣", Quality = "初级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "防御穿透", Value = 60, Unit = "" }, { Type = "射速%", Value = 0.20, Unit = "%" } }, }, [13420] = { FittingType = "弹匣", Quality = "中级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "防御穿透", Value = 50, Unit = "" }, { Type = "射速%", Value = 0.40, Unit = "%" } }, }, [13430] = { FittingType = "弹匣", Quality = "高级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "防御穿透", Value = 100, Unit = "" }, { Type = "射速%", Value = 0.60, Unit = "%" } }, }, [13440] = { FittingType = "弹匣", Quality = "超级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "防御穿透", Value = 200, Unit = "" }, { Type = "射速%", Value = 0.80, Unit = "%" }, { Type = "造成伤害提升1点防御穿透,最高75点", Value = 1, Unit = "Special" } }, }, [13510] = { FittingType = "弹匣", Quality = "初级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "暴击伤害%", Value = 0.15, Unit = "%" }, { Type = "射速%", Value = 0.20, Unit = "%" } }, }, [13520] = { FittingType = "弹匣", Quality = "中级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "暴击伤害%", Value = 0.30, Unit = "%" }, { Type = "射速%", Value = 0.40, Unit = "%" } }, }, [13530] = { FittingType = "弹匣", Quality = "高级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "暴击伤害%", Value = 0.50, Unit = "%" }, { Type = "射速%", Value = 0.60, Unit = "%" } }, }, [13540] = { FittingType = "弹匣", Quality = "超级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "暴击伤害%", Value = 0.60, Unit = "%" }, { Type = "射速%", Value = 0.80, Unit = "%" }, { Type = "暴击伤害加成%", Value = 0.10, Unit = "%" } }, }, [13610] = { FittingType = "弹匣", Quality = "初级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "附加伤害%", Value = 0.10, Unit = "%" }, { Type = "射速%", Value = 0.20, Unit = "%" } }, }, [13620] = { FittingType = "弹匣", Quality = "中级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "附加伤害%", Value = 0.20, Unit = "%" }, { Type = "射速%", Value = 0.40, Unit = "%" } }, }, [13630] = { FittingType = "弹匣", Quality = "高级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "附加伤害%", Value = 0.25, Unit = "%" }, { Type = "射速%", Value = 0.60, Unit = "%" } }, }, [13640] = { FittingType = "弹匣", Quality = "超级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "附加伤害%", Value = 0.40, Unit = "%" }, { Type = "射速%", Value = 0.80, Unit = "%" }, { Type = "射速频率", Value = -0.10, Unit = "s" } }, }, [14110] = { FittingType = "枪托", Quality = "初级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "科技点加成%", Value = 0.15, Unit = "%" }, { Type = "射击伤害%", Value = 0.20, Unit = "%" } }, }, [14120] = { FittingType = "枪托", Quality = "中级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "科技点加成%", Value = 0.25, Unit = "%" }, { Type = "射击伤害%", Value = 0.30, Unit = "%" } }, }, [14130] = { FittingType = "枪托", Quality = "高级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "科技点加成%", Value = 0.35, Unit = "%" }, { Type = "射击伤害%", Value = 0.45, Unit = "%" } }, }, [14140] = { FittingType = "枪托", Quality = "超级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "科技点加成%", Value = 0.50, Unit = "%" }, { Type = "射击伤害%", Value = 0.65, Unit = "%" }, { Type = "射击有5%的概率获得150点科技点,如成功获得科技点则进入10秒冷却期", Value = 1, Unit = "Special" } }, }, [14210] = { FittingType = "枪托", Quality = "初级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "掉宝率加成%", Value = 0.15, Unit = "%" }, { Type = "射击伤害%", Value = 0.20, Unit = "%" } }, }, [14220] = { FittingType = "枪托", Quality = "中级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "掉宝率加成%", Value = 0.25, Unit = "%" }, { Type = "射击伤害%", Value = 0.30, Unit = "%" } }, }, [14230] = { FittingType = "枪托", Quality = "高级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "掉宝率加成%", Value = 0.35, Unit = "%" }, { Type = "射击伤害%", Value = 0.45, Unit = "%" } }, }, [14240] = { FittingType = "枪托", Quality = "超级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "掉宝率加成%", Value = 0.50, Unit = "%" }, { Type = "射击伤害%", Value = 0.65, Unit = "%" }, { Type = "射击有5%概率使敌人防御值降低30%,持续5秒", Value = 1, Unit = "Special" } }, }, [14310] = { FittingType = "枪托", Quality = "初级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "经验加成%", Value = 0.15, Unit = "%" }, { Type = "射击伤害%", Value = 0.20, Unit = "%" } }, }, [14320] = { FittingType = "枪托", Quality = "中级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "经验加成%", Value = 0.25, Unit = "%" }, { Type = "射击伤害%", Value = 0.30, Unit = "%" } }, }, [14330] = { FittingType = "枪托", Quality = "高级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "经验加成%", Value = 0.35, Unit = "%" }, { Type = "射击伤害%", Value = 0.45, Unit = "%" } }, }, [14340] = { FittingType = "枪托", Quality = "超级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "经验加成%", Value = 0.50, Unit = "%" }, { Type = "射击伤害%", Value = 0.65, Unit = "%" }, { Type = "射击会造成5%威力值的射击伤害%", Value = 1, Unit = "Special" } }, }, [14410] = { FittingType = "枪托", Quality = "初级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "金币加成%", Value = 0.15, Unit = "%" }, { Type = "射击伤害%", Value = 0.20, Unit = "%" } }, }, [14420] = { FittingType = "枪托", Quality = "中级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "金币加成%", Value = 0.25, Unit = "%" }, { Type = "射击伤害%", Value = 0.30, Unit = "%" } }, }, [14430] = { FittingType = "枪托", Quality = "高级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "金币加成%", Value = 0.35, Unit = "%" }, { Type = "射击伤害%", Value = 0.45, Unit = "%" } }, }, [14440] = { FittingType = "枪托", Quality = "超级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "金币加成%", Value = 0.50, Unit = "%" }, { Type = "射击伤害%", Value = 0.65, Unit = "%" }, { Type = "射击有5%的概率获得5000金币,如成功获得金币则进入10秒冷却期", Value = 1, Unit = "Special" } }, }, [14510] = { FittingType = "枪托", Quality = "初级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "击败金币", Value = 10, Unit = "" }, { Type = "射击伤害%", Value = 0.20, Unit = "%" } }, }, [14520] = { FittingType = "枪托", Quality = "中级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "击败金币", Value = 20, Unit = "" }, { Type = "射击伤害%", Value = 0.30, Unit = "%" } }, }, [14530] = { FittingType = "枪托", Quality = "高级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "击败金币", Value = 40, Unit = "" }, { Type = "射击伤害%", Value = 0.45, Unit = "%" } }, }, [14540] = { FittingType = "枪托", Quality = "超级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "击败金币", Value = 80, Unit = "" }, { Type = "射击伤害%", Value = 0.65, Unit = "%" }, { Type = "每1%的暴击伤害%加成会提高3%的射击伤害%", Value = 1, Unit = "Special" } }, }, [14610] = { FittingType = "枪托", Quality = "初级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "每秒科技点", Value = 1, Unit = "" }, { Type = "射击伤害%", Value = 0.20, Unit = "%" } }, }, [14620] = { FittingType = "枪托", Quality = "中级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "每秒科技点", Value = 2, Unit = "" }, { Type = "射击伤害%", Value = 0.30, Unit = "%" } }, }, [14630] = { FittingType = "枪托", Quality = "高级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "每秒科技点", Value = 4, Unit = "" }, { Type = "射击伤害%", Value = 0.45, Unit = "%" } }, }, [14640] = { FittingType = "枪托", Quality = "超级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "每秒科技点", Value = 8, Unit = "" }, { Type = "射击伤害%", Value = 0.65, Unit = "%" }, { Type = "击败敌人提升2%生命值加成%,持续10秒,可叠加50次", Value = 1, Unit = "Special" } }, }, [15110] = { FittingType = "瞄准镜", Quality = "初级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "受到伤害降低", Value = 30, Unit = "" }, { Type = "射击距离", Value = 40, Unit = "cm" } }, }, [15120] = { FittingType = "瞄准镜", Quality = "中级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "受到伤害降低", Value = 90, Unit = "" }, { Type = "射击距离", Value = 70, Unit = "cm" } }, }, [15130] = { FittingType = "瞄准镜", Quality = "高级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "受到伤害降低", Value = 270, Unit = "" }, { Type = "射击距离", Value = 100, Unit = "cm" } }, }, [15140] = { FittingType = "瞄准镜", Quality = "超级", WeaponType = "霰弹枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "受到伤害降低", Value = 810, Unit = "" }, { Type = "射击距离", Value = 150, Unit = "cm" }, { Type = "伤害减免%", Value = 0.10, Unit = "%" } }, }, [15210] = { FittingType = "瞄准镜", Quality = "初级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "防御值加成%", Value = 0.05, Unit = "%" }, { Type = "射击距离", Value = 40, Unit = "cm" } }, }, [15220] = { FittingType = "瞄准镜", Quality = "中级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "防御值加成%", Value = 0.08, Unit = "%" }, { Type = "射击距离", Value = 70, Unit = "cm" } }, }, [15230] = { FittingType = "瞄准镜", Quality = "高级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "防御值加成%", Value = 0.15, Unit = "%" }, { Type = "射击距离", Value = 100, Unit = "cm" } }, }, [15240] = { FittingType = "瞄准镜", Quality = "超级", WeaponType = "机枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "防御值加成%", Value = 0.30, Unit = "%" }, { Type = "射击距离", Value = 150, Unit = "cm" }, { Type = "每秒对自身200码范围内敌人造成自身最大生命值*5%的伤害", Value = 1, Unit = "Special" } }, }, [15310] = { FittingType = "瞄准镜", Quality = "初级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "反弹伤害", Value = 30, Unit = "" }, { Type = "射击距离", Value = 40, Unit = "cm" } }, }, [15320] = { FittingType = "瞄准镜", Quality = "中级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "反弹伤害", Value = 90, Unit = "" }, { Type = "射击距离", Value = 70, Unit = "cm" } }, }, [15330] = { FittingType = "瞄准镜", Quality = "高级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "反弹伤害", Value = 270, Unit = "" }, { Type = "射击距离", Value = 100, Unit = "cm" } }, }, [15340] = { FittingType = "瞄准镜", Quality = "超级", WeaponType = "冲锋枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "反弹伤害", Value = 810, Unit = "" }, { Type = "射击距离", Value = 150, Unit = "cm" }, { Type = "反弹伤害%", Value = 0.05, Unit = "%" } }, }, [15410] = { FittingType = "瞄准镜", Quality = "初级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "生命值回复", Value = 50, Unit = "s" }, { Type = "射击距离", Value = 40, Unit = "cm" } }, }, [15420] = { FittingType = "瞄准镜", Quality = "中级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "生命值回复", Value = 80, Unit = "s" }, { Type = "射击距离", Value = 70, Unit = "cm" } }, }, [15430] = { FittingType = "瞄准镜", Quality = "高级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "生命值回复", Value = 150, Unit = "s" }, { Type = "射击距离", Value = 100, Unit = "cm" } }, }, [15440] = { FittingType = "瞄准镜", Quality = "超级", WeaponType = "射手步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "生命值回复", Value = 150, Unit = "s" }, { Type = "射击距离", Value = 150, Unit = "cm" }, { Type = "自身最大生命值回复%", Value = 0.05, Unit = "%" } }, }, [15510] = { FittingType = "瞄准镜", Quality = "初级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "能量值回复", Value = 5, Unit = "s" }, { Type = "射击距离", Value = 40, Unit = "cm" } }, }, [15520] = { FittingType = "瞄准镜", Quality = "中级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "能量值回复", Value = 8, Unit = "s" }, { Type = "射击距离", Value = 70, Unit = "cm" } }, }, [15530] = { FittingType = "瞄准镜", Quality = "高级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "能量值回复", Value = 15, Unit = "s" }, { Type = "射击距离", Value = 100, Unit = "cm" } }, }, [15540] = { FittingType = "瞄准镜", Quality = "超级", WeaponType = "突击步枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "能量值回复", Value = 15, Unit = "s" }, { Type = "射击距离", Value = 150, Unit = "cm" }, { Type = "自身最大能量值回复%", Value = 0.05, Unit = "%" } }, }, [15610] = { FittingType = "瞄准镜", Quality = "初级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 60, Unit = "" }, { Type = "射击距离", Value = 40, Unit = "cm" }, { Type = "每10秒获得自身最大生命值", Value = 0.05, Unit = "%的护盾" }, }, }, [15620] = { FittingType = "瞄准镜", Quality = "中级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 180, Unit = "" }, { Type = "射击距离", Value = 70, Unit = "cm" }, { Type = "每10秒获得自身最大生命值", Value = 0.10, Unit = "%的护盾" }, }, }, [15630] = { FittingType = "瞄准镜", Quality = "高级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 540, Unit = "" }, { Type = "射击距离", Value = 100, Unit = "cm" }, { Type = "每10秒获得自身最大生命值", Value = 0.15, Unit = "%的护盾" }, }, }, [15640] = { FittingType = "瞄准镜", Quality = "超级", WeaponType = "狙击枪", Props = { { Type = "威力值", Value = 1620, Unit = "" }, { Type = "射击距离", Value = 150, Unit = "cm" }, { Type = "每10秒获得自身最大生命值", Value = 0.25, Unit = "%的护盾" }, { Type = "每1%的射击伤害%加成会提高3%的暴击伤害%", Value = 1, Unit = "Special" } }, }, } DropItemMap.SkillItemMap = { [20100] = { SkillName = "回复", SkillSelectType = "自带", ColdDown = 20, Cost = 0, Desc = "立即回复40%已损生命值和能量值" }, [20200] = { SkillName = "冲刺", SkillSelectType = "开局选择,天赋技能", ColdDown = 5, Cost = 10, Desc = "向前冲刺400码" }, [20300] = { SkillName = "怒意", SkillSelectType = "开局选择,天赋技能", ColdDown = 50, Cost = 20, Desc = "使用期间,造成伤害提升100%,不过受到伤害提升20%,持续8秒" }, [20400] = { SkillName = "影击", SkillSelectType = "开局选择,天赋技能", ColdDown = 50, Cost = 20, Desc = "移动速度提升50%,并且闪避率提升50%,持续8秒" }, [20500] = { SkillName = "瞬击", SkillSelectType = "开局选择,天赋技能", ColdDown = 25, Cost = 20, Desc = "立即对周围300码的所有敌人造成自身最大生命值10%的真实伤害" }, [20600] = { SkillName = "眩晕", SkillSelectType = "开局选择,天赋技能", ColdDown = 30, Cost = 20, Desc = "眩晕周围300码所有敌人,持续3秒" }, [20700] = { SkillName = "虚弱", SkillSelectType = "开局选择,天赋技能", ColdDown = 45, Cost = 20, Desc = "使周围300码的所有敌人受到伤害提升30%,持续8秒" }, [20800] = { SkillName = "穿透", SkillSelectType = "开局选择,天赋技能", ColdDown = 50, Cost = 20, Desc = "开启期间,造成伤害均为真实伤害,持续8秒" }, [20910] = { SkillName = "反击", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "受到伤害时有【10%】概率对附近300码所有敌方单位造成【200+自身最大生命值*5%】伤害" }, [20920] = { SkillName = "反击", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "受到伤害时有【12%】概率对附近300码所有敌方单位造成【200+自身最大生命值*8%】伤害" }, [20930] = { SkillName = "反击", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "受到伤害时有【15%】概率对附近300码所有敌方单位造成【200+自身最大生命值*12%】伤害" }, [20940] = { SkillName = "反击", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "受到伤害时有【20%】概率对附近300码所有敌方单位造成【200+自身最大生命值*18%】伤害" }, [21010] = { SkillName = "电击", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "射击时有【10%】概率对周围随机目标造成【200+威力值*200%】的伤害,最多5个目标" }, [21020] = { SkillName = "电击", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "射击时有【12%】概率对周围随机目标造成【200+威力值*320%】的伤害,最多5个目标" }, [21030] = { SkillName = "电击", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "射击时有【15%】概率对周围随机目标造成【200+威力值*480%】的伤害,最多5个目标" }, [21040] = { SkillName = "电击", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "射击时有【20%】概率对周围随机目标造成【200+威力值*720%】的伤害,最多5个目标" }, [21110] = { SkillName = "星落", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每秒降下星火,对周围随机敌人造成【240+威力值*180%】的伤害,最多【5】个目标,每个敌人2秒内最多受到1次该技能伤害" }, [21120] = { SkillName = "星落", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每秒降下星火,对周围随机敌人造成【240+威力值*300%】的伤害,最多【6】个目标,每个敌人2秒内最多受到1次该技能伤害" }, [21130] = { SkillName = "星落", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每秒降下星火,对周围随机敌人造成【240+威力值*450%】的伤害,最多【7】个目标,每个敌人2秒内最多受到1次该技能伤害" }, [21140] = { SkillName = "星落", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每秒降下星火,对周围随机敌人造成【240+威力值*680%】的伤害,最多【10】个目标,每个敌人2秒内最多受到1次该技能伤害" }, [21210] = { SkillName = "射线", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击朝前方发射3条间隔30°的射线,对直线上的敌人造成【100+威力值*150%】的伤害,射线长度为1000码" }, [21220] = { SkillName = "射线", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击朝前方发射3条间隔30°的射线,对直线上的敌人造成【100+威力值*220%】的伤害,射线长度为1000码" }, [21230] = { SkillName = "射线", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击朝前方发射3条间隔30°的射线,对直线上的敌人造成【100+威力值*360%】的伤害,射线长度为1000码" }, [21240] = { SkillName = "射线", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击朝前方发射3条间隔30°的射线,对直线上的敌人造成【100+威力值*520%】的伤害,射线长度为1000码" }, [21310] = { SkillName = "裂击", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会额外对【1】个目标造成本次伤害的60%" }, [21320] = { SkillName = "裂击", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会额外对【2】个目标造成本次伤害的70%" }, [21330] = { SkillName = "裂击", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会额外对【3】个目标造成本次伤害的80%" }, [21340] = { SkillName = "裂击", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会额外对【4】个目标造成本次伤害的100%" }, [21410] = { SkillName = "弱点", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会使敌人受到伤害提升3%,持续5秒,可无限叠加" }, [21420] = { SkillName = "弱点", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会使敌人受到伤害提升3%,持续5秒,可无限叠加" }, [21430] = { SkillName = "弱点", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会使敌人受到伤害提升3%,持续5秒,可无限叠加" }, [21440] = { SkillName = "弱点", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会使敌人受到伤害提升3%,持续5秒,可无限叠加" }, [21510] = { SkillName = "碎甲", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会降低敌人2点防御值,持续5秒,可无限叠加" }, [21520] = { SkillName = "碎甲", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会降低敌人2点防御值,持续5秒,可无限叠加" }, [21530] = { SkillName = "碎甲", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会降低敌人2点防御值,持续5秒,可无限叠加" }, [21540] = { SkillName = "碎甲", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 0, Cost = 0, Desc = "每次射击会降低敌人2点防御值,持续5秒,可无限叠加" }, [21610] = { SkillName = "瞬打", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "对敌人造成致命一击,立即造成【400+威力值*600%】的伤害" }, [21620] = { SkillName = "瞬打", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "对敌人造成致命一击,立即造成【400+威力值*800%】的伤害" }, [21630] = { SkillName = "瞬打", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "对敌人造成致命一击,立即造成【400+威力值*1000%】的伤害" }, [21640] = { SkillName = "瞬打", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "对敌人造成致命一击,立即造成【400+威力值*1500%】的伤害" }, [21710] = { SkillName = "嘶吼", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "痛苦嘶叫,对周围400码范围所有敌人造成【200+威力值*250%】的伤害" }, [21720] = { SkillName = "嘶吼", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "痛苦嘶叫,对周围400码范围所有敌人造成【200+威力值*320%】的伤害" }, [21730] = { SkillName = "嘶吼", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "痛苦嘶叫,对周围400码范围所有敌人造成【200+威力值*420%】的伤害" }, [21740] = { SkillName = "嘶吼", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "痛苦嘶叫,对周围400码范围所有敌人造成【200+威力值*550%】的伤害" }, [21810] = { SkillName = "光波", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放一道光波,对直线上的敌人造成【250+威力值*300%】的伤害" }, [21820] = { SkillName = "光波", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放一道光波,对直线上的敌人造成【250+威力值*420%】的伤害" }, [21830] = { SkillName = "光波", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放一道光波,对直线上的敌人造成【250+威力值*560%】的伤害" }, [21840] = { SkillName = "光波", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放一道光波,对直线上的敌人造成【250+威力值*760%】的伤害" }, [21910] = { SkillName = "冰霜", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放400码范围的冰霜,区域内所有敌人受到【100+威力值*200%】的伤害,移动速度降低20%,持续3秒" }, [21920] = { SkillName = "冰霜", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放400码范围的冰霜,区域内所有敌人受到【100+威力值*300%】的伤害,移动速度降低30%,持续3秒" }, [21930] = { SkillName = "冰霜", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放400码范围的冰霜,区域内所有敌人受到【100+威力值*400%】的伤害,移动速度降低40%,持续3秒" }, [21940] = { SkillName = "冰霜", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放400码范围的冰霜,区域内所有敌人受到【100+威力值*500%】的伤害,移动速度降低50%,持续3秒" }, [22010] = { SkillName = "滩涂", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放300码范围的滩涂,区域内所有敌人每秒受到【120+威力值*120%】的伤害,防御值降低5%,持续3秒" }, [22020] = { SkillName = "滩涂", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放300码范围的滩涂,区域内所有敌人每秒受到【120+威力值*180%】的伤害,防御值降低10%,持续3秒" }, [22030] = { SkillName = "滩涂", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放300码范围的滩涂,区域内所有敌人每秒受到【120+威力值*240%】的伤害,防御值降低15%,持续3秒" }, [22040] = { SkillName = "滩涂", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "最近的怪物脚下释放300码范围的滩涂,区域内所有敌人每秒受到【120+威力值*300%】的伤害,防御值降低25%,持续3秒" }, [22110] = { SkillName = "穿刺", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "释放穿刺,对直接上的敌人造成【150+威力值*150%】的伤害,并眩晕2秒" }, [22120] = { SkillName = "穿刺", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "释放穿刺,对直接上的敌人造成【150+威力值*250%】的伤害,并眩晕2.2秒" }, [22130] = { SkillName = "穿刺", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "释放穿刺,对直接上的敌人造成【150+威力值*350%】的伤害,并眩晕2.5秒" }, [22140] = { SkillName = "穿刺", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "释放穿刺,对直接上的敌人造成【150+威力值*500%】的伤害,并眩晕3秒" }, [22210] = { SkillName = "封印", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 18, Cost = 40, Desc = "最近的怪物脚下释放300码范围的封印,区域内所有敌人受到【120+威力值*200%】的伤害,1.5秒内无法动弹" }, [22220] = { SkillName = "封印", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 18, Cost = 40, Desc = "最近的怪物脚下释放300码范围的封印,区域内所有敌人受到【120+威力值*260%】的伤害,1.8秒内无法动弹" }, [22230] = { SkillName = "封印", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 18, Cost = 40, Desc = "最近的怪物脚下释放300码范围的封印,区域内所有敌人受到【120+威力值*320%】的伤害,2.1秒内无法动弹" }, [22240] = { SkillName = "封印", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 18, Cost = 40, Desc = "最近的怪物脚下释放300码范围的封印,区域内所有敌人受到【120+威力值*400%】的伤害,2.5秒内无法动弹" }, [22310] = { SkillName = "摄灵", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "对周围400码内敌人造成【180+威力值150%】的伤害,并回复造成伤害对应的生命值" }, [22320] = { SkillName = "摄灵", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "对周围400码内敌人造成【180+威力值250%】的伤害,并回复造成伤害对应的生命值" }, [22330] = { SkillName = "摄灵", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "对周围400码内敌人造成【180+威力值350%】的伤害,并回复造成伤害对应的生命值" }, [22340] = { SkillName = "摄灵", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "对周围400码内敌人造成【180+威力值450%】的伤害,并回复造成伤害对应的生命值" }, [22410] = { SkillName = "践踏", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 15, Cost = 40, Desc = "猛踩地面,对周围300码范围的敌人造成【180+威力值*150%】的伤害,并眩晕1秒" }, [22420] = { SkillName = "践踏", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 15, Cost = 40, Desc = "猛踩地面,对周围300码范围的敌人造成【180+威力值*200%】的伤害,并眩晕1.2秒" }, [22430] = { SkillName = "践踏", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 15, Cost = 40, Desc = "猛踩地面,对周围300码范围的敌人造成【180+威力值*250%】的伤害,并眩晕1.4秒" }, [22440] = { SkillName = "践踏", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 15, Cost = 40, Desc = "猛踩地面,对周围300码范围的敌人造成【180+威力值*300%】的伤害,并眩晕2秒" }, [22510] = { SkillName = "跺击", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 25, Cost = 40, Desc = "跺击地面,对周围500码范围内敌人造成【100+威力值*180%】的伤害,并降低其50%移动速度,持续5秒" }, [22520] = { SkillName = "跺击", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 25, Cost = 40, Desc = "跺击地面,对周围500码范围内敌人造成【100+威力值*220%】的伤害,并降低其50%移动速度,持续5秒" }, [22530] = { SkillName = "跺击", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 25, Cost = 40, Desc = "跺击地面,对周围500码范围内敌人造成【100+威力值*280%】的伤害,并降低其50%移动速度,持续5秒" }, [22540] = { SkillName = "跺击", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 25, Cost = 40, Desc = "跺击地面,对周围500码范围内敌人造成【100+威力值*350%】的伤害,并降低其50%移动速度,持续5秒" }, [22610] = { SkillName = "罡风", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "转动自身的身体形成罡风,每秒对周围300码范围的敌人造成【80+威力值*15%】的伤害,自身移动速度提升50%,持续5秒" }, [22620] = { SkillName = "罡风", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "转动自身的身体形成罡风,每秒对周围300码范围的敌人造成【80+威力值*22%】的伤害,自身移动速度提升50%,持续5秒" }, [22630] = { SkillName = "罡风", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "转动自身的身体形成罡风,每秒对周围300码范围的敌人造成【80+威力值*30%】的伤害,自身移动速度提升50%,持续7秒" }, [22640] = { SkillName = "罡风", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "转动自身的身体形成罡风,每秒对周围300码范围的敌人造成【80+威力值*40%】的伤害,自身移动速度提升50%,持续8秒" }, [22710] = { SkillName = "火域", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 22, Cost = 40, Desc = "向前方喷射一道400码范围扇形的火焰,并残留一个持续3秒的火域,对敌人造成【140+威力值*150%】的伤害,处于火域中的敌人每秒会受到200点伤害" }, [22720] = { SkillName = "火域", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 22, Cost = 40, Desc = "向前方喷射一道400码范围扇形的火焰,并残留一个持续3秒的火域,对敌人造成【140+威力值*220%】的伤害,处于火域中的敌人每秒会受到400点伤害" }, [22730] = { SkillName = "火域", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 22, Cost = 40, Desc = "向前方喷射一道400码范围扇形的火焰,并残留一个持续3秒的火域,对敌人造成【140+威力值*320%】的伤害,处于火域中的敌人每秒会受到600点伤害" }, [22740] = { SkillName = "火域", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 22, Cost = 40, Desc = "向前方喷射一道400码范围扇形的火焰,并残留一个持续3秒的火域,对敌人造成【140+威力值*450%】的伤害,处于火域中的敌人每秒会受到800点伤害" }, [22810] = { SkillName = "喷涌", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "每秒向周身随机角度喷射一道宽200码,长800码的水波,对命中敌人造成【攻击力*100%】的伤害,并使其3秒内防御降低10%,水波持续3秒" }, [22820] = { SkillName = "喷涌", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "每秒向周身随机角度喷射一道宽200码,长800码的水波,对命中敌人造成【攻击力*120%】的伤害,并使其3秒内防御降低15%,水波持续3秒" }, [22830] = { SkillName = "喷涌", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "每秒向周身随机角度喷射一道宽200码,长800码的水波,对命中敌人造成【攻击力*150%】的伤害,并使其3秒内防御降低20%,水波持续3秒" }, [22840] = { SkillName = "喷涌", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "每秒向周身随机角度喷射一道宽200码,长800码的水波,对命中敌人造成【攻击力*200%】的伤害,并使其3秒内防御降低30%,水波持续3秒" }, [22910] = { SkillName = "撕裂", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "撕裂最近的敌人,每秒受到【100+威力值*200%】的伤害,并使其受到伤害提升30%,持续5秒" }, [22920] = { SkillName = "撕裂", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "撕裂最近的敌人,每秒受到【100+威力值*250%】的伤害,并使其受到伤害提升30%,持续5秒" }, [22930] = { SkillName = "撕裂", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "撕裂最近的敌人,每秒受到【100+威力值*320%】的伤害,并使其受到伤害提升30%,持续5秒" }, [22940] = { SkillName = "撕裂", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 30, Cost = 40, Desc = "撕裂最近的敌人,每秒受到【100+威力值*400%】的伤害,并使其受到伤害提升30%,持续5秒" }, [23010] = { SkillName = "棒击", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*500%】的暴击伤害,并眩晕1秒,直线长度1000码" }, [23020] = { SkillName = "棒击", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*700%】的暴击伤害,并眩晕1秒,直线长度1000码" }, [23030] = { SkillName = "棒击", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*900%】的暴击伤害,并眩晕1秒,直线长度1000码" }, [23040] = { SkillName = "棒击", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 20, Cost = 40, Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*1200%】的暴击伤害,并眩晕1秒,直线长度1000码" }, [23110] = { SkillName = "穿梭", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "快速射击周围400码的敌人【6】次,每次造成【150+威力值*60%】的伤害" }, [23120] = { SkillName = "穿梭", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "快速射击周围400码的敌人【7】次,每次造成【150+威力值*90%】的伤害" }, [23130] = { SkillName = "穿梭", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "快速射击周围400码的敌人【8】次,每次造成【150+威力值*120%】的伤害" }, [23140] = { SkillName = "穿梭", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "快速射击周围400码的敌人【10】次,每次造成【150+威力值*150%】的伤害" }, [23210] = { SkillName = "轰炸", Quality = "初级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "每隔0.5秒轰炸周围400码8个敌人,每次造成【120+威力值*80%】的伤害,持续5秒" }, [23220] = { SkillName = "轰炸", Quality = "中级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "每隔0.5秒轰炸周围400码8个敌人,每次造成【120+威力值*110%】的伤害,持续5秒" }, [23230] = { SkillName = "轰炸", Quality = "高级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "每隔0.5秒轰炸周围400码8个敌人,每次造成【120+威力值*150%】的伤害,持续5秒" }, [23240] = { SkillName = "轰炸", Quality = "超级", SkillSelectType = "选完角色后选择", ColdDown = 35, Cost = 40, Desc = "每隔0.5秒轰炸周围400码8个敌人,每次造成【120+威力值*200%】的伤害,持续5秒" } } -- 武器的一些属性,都从这里面进行读取 DropItemMap.WeaponTable = { [EWeaponClassType.WT_Pistol] = { ChineseName = "手枪", EnglishName = "R1895", Desc = "基础生长", Prop = "射速%+30%,击败威力值+0.5", Props = { { Type = "射速%", Value = 0.3 }, { Type = "击败威力值", Value = 2 }, }, PlusProps = {}, --成长属性 Sign = '', }, [EWeaponClassType.WT_ShotGun] = { ChineseName = "霰弹枪", EnglishName = "S12K", Desc = "影子猎手", Text = "克制分身", Prop = "对分身造成的伤害提升400%", PlusProps = { { Type = "射速%", Value = 0.3 }, { Type = "射速%", Value = 0.45 }, { Type = "射速%", Value = 0.7 }, { Type = "射速%", Value = 1 } }, Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_01.Icon_UGC_weapon_01'), Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_S12K.T_S12K'), }, [EWeaponClassType.WT_MachineGun] = { ChineseName = "机枪", EnglishName = "M249", Desc = "护盾克星", Text = "无视护盾", Prop = "造成伤害时,无视敌人护盾", PlusProps = { { Type = "防御穿透%", Value = 0.1 }, { Type = "防御穿透%", Value = 0.2 }, { Type = "防御穿透%", Value = 0.3 }, { Type = "防御穿透%", Value = 0.5 } }, Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_03.Icon_UGC_weapon_03'), Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_M249.T_M249'), }, [EWeaponClassType.WT_SubmachineGun] = { ChineseName = "冲锋枪", EnglishName = "UZI", Desc = "天神下凡", Text = "免疫控制", Prop = "免疫控制", PlusProps = { { Type = "威力值%", Value = 0.2 }, { Type = "威力值%", Value = 0.4 }, { Type = "威力值%", Value = 0.65 }, { Type = "威力值%", Value = 1 } }, Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_06.Icon_UGC_weapon_06'), Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_UZI.T_UZI'), }, [EWeaponClassType.WT_ShooterRifle] = { -- 只有这个是直接的值 ChineseName = "射手步枪", EnglishName = "SKS", Desc = "残废断筋", Text = "超级减速", Prop = "对BOSS造成伤害时,降低敌人70%移动速度", PlusProps = { { Type = "射击距离", Value = 60 }, { Type = "射击距离", Value = 100 }, { Type = "射击距离", Value = 150 }, { Type = "射击距离", Value = 200 } }, Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_02.Icon_UGC_weapon_02'), Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_SKS.T_SKS'), }, [EWeaponClassType.WT_AssaultRifle] = { ChineseName = "突击步枪", EnglishName = "AKM", Desc = "抑制回复", Text = "抑制回复", Prop = "对BOSS造成伤害时,敌人回血效果降低100%", PlusProps = { { Type = "射击伤害%", Value = 0.2 }, { Type = "射击伤害%", Value = 0.4 }, { Type = "射击伤害%", Value = 0.65 }, { Type = "射击伤害%", Value = 1 } }, Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_04.Icon_UGC_weapon_04'), Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_AKM.T_AKM'), }, [EWeaponClassType.WT_Sniper] = { ChineseName = "狙击枪", EnglishName = "AWM", Desc = "伤害灌体", Text = "无视防御", Prop = "对BOSS造成伤害时,直接移除敌人的防御加成", PlusProps = { { Type = "暴击伤害%", Value = 0.3 }, { Type = "暴击伤害%", Value = 0.6 }, { Type = "暴击伤害%", Value = 1 }, { Type = "暴击伤害%", Value = 1.5 } }, Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_05.Icon_UGC_weapon_05'), Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_AWM.T_AWM'), }, } -- 这里面是存放着词条数据的执行方法 -- 存放数据: --- ---[PlayerKey] = { --- [id] = { --- Times = 0, --- LastTime = ServerTime, --- } ---} --- DropItemMap.SpecialFittingProperties = { [12140] = { { Desc = '击败敌人提升50点威力值,持续5秒,可叠加25次', Condition = '击败', -- 使用 Condition 进行类型区分 Benefit = { Type = "威力值", Value = 50, Unit = "", }, Times = 50, -- 当 == -1 的时候表示每秒执行 ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有 } }, [12240] = { { Desc = '击败敌人提升2%威力值加成%,持续5秒,可叠加50次', Condition = '击败', Benefit = { Type = "威力值加成%", Value = 0.02, Unit = "%", }, Times = 50, -- 当 == -1 的时候表示每秒执行 ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有 }, }, [12340] = { { Desc = '击败敌人提升2%威力值加成%,持续5秒,可叠加50次', Condition = '击败', Benefit = { Type = "生命值", Value = 250, Unit = "", }, Times = 50, -- 当 == -1 的时候表示每秒执行 ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有 }, }, [14640] = { { Desc = '击败敌人提升2%生命值加成%,持续10秒,可叠加50次', Condition = '击败', Benefit = { Type = "生命值加成%", Value = 0.02, Unit = "%", }, Times = 50, -- 当 == -1 的时候表示每秒执行 ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有 } }, [12640] = { { Desc = '每次射击提升20点威力值,持续5秒,可叠加50次', Condition = '持续时间射击', -- 表示射击必能执行的操作 Benefit = { Type = "射击威力值", Value = 20, Unit = "", }, Times = 50, -- 叠加次数 CoolDown = 0, -- 冷却时间 ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有 }, }, [12440] = { { Desc = '每秒提升0.05%防御值加成%', Condition = '每秒', Benefit = { Type = "防御值加成%", Value = 0.0005, Unit = "%", }, Times = math.maxinteger, -- 当 == -1 的时候表示每秒执行 CoolDown = 0, -- 冷却时间 ContinueTime = -1, -- 持续时间内没有续上的话,那就消失掉所有 }, }, [12540] = { { Desc = '每秒提升0.05%生命值加成%', Condition = '每秒', Benefit = { Type = "生命值加成%", Value = 0.0005, Unit = "%", }, Times = math.maxinteger, -- 当 == -1 的时候表示每秒执行 CoolDown = 0, -- 冷却时间 ContinueTime = -1, -- 持续时间内没有续上的话,那就消失掉所有 }, }, [11140] = { { Desc = '每射击5次,下次射击必定暴击', Condition = '射击%', Benefit = { Type = '科技点', Value = 150, Unit = '' }, Probability = 20, CoolDown = 0, -- 获得之后的冷却 Times = 5 + 1, }, }, [11240] = { { Desc = '射击有10%的概率进入极速状态,该状态下射速提升100%,持续5s', Condition = '射击%', Benefit = { Type = '射速%', Value = 1, Unit = '' }, Probability = 10, CoolDown = 5, -- 获得之后的冷却 } }, [11340] = { { Desc = '每隔10秒,进入嗜血状态,该状态下汲取%达到100%,持续2秒', Condition = '周期', } }, [11440] = { { Desc = '每次射击有25%概率造成2次伤害', Condition = '射击%', Benefit = { Type = '射击伤害%', Value = 100, Unit = '' }, Probability = 25, CoolDown = 10, -- 获得之后的冷却 } }, [13440] = { { Desc = '造成伤害提升1点防御穿透,最高75点', Condition = '射击', Benefit = { Type = '防御穿透', Value = 1, Unit = '', }, Times = 75, ContinueTime = 0, } }, [14140] = { { Desc = '射击有5%的概率获得150点科技点,如成功获得科技点则进入10秒冷却期', Condition = '射击%', Benefit = { Type = '科技点', Value = 150, Unit = '' }, Probability = 5, CoolDown = 10, -- 获得之后的冷却 Func = function(PlayerState) PlayerState.KillPoint.Current = PlayerState.KillPoint.Current + 150 end } }, [14240] = { { Desc = '射击有5%概率使敌人防御值降低30%,持续5秒', Condition = '射击%', Benefit = { Type = '敌人减速', Value = 0.3, Unit = '' }, Probability = 5, CoolDown = 5, -- 获得之后的冷却 } }, [14340] = { { Desc = '射击会造成5%威力值的射击伤害%', Condition = '射击', Benefit = { Type = '射击伤害%', Value = 0.05, Unit = '%' }, } }, [14440] = { { Desc = '射击有5%的概率获得5000金币,如成功获得金币则进入10秒冷却期', Condition = '射击%', Benefit = { Type = '击败金币', Value = 5000, Unit = '' }, Probability = 5, CoolDown = 10, -- 获得之后的冷却 Func = function(PlayerState) PlayerState.CoinPoint.Current = PlayerState.CoinPoint.Current + 5000 end } }, [14540] = { { Desc = '每1%的暴击伤害%加成会提高3%的射击伤害%', Condition = '固定', } }, [15240] = { { Desc = '每秒对自身200码范围内敌人造成自身最大生命值*5%的伤害', Condition = '每秒', } }, [15640] = { { Desc = "每1%的射击伤害%加成会提高3%的暴击伤害%", Condition = '固定', } } } -- 去掉文本中的 function DropItemMap.ToText(InData) local Text = '' if InData.Unit == '' then Text = InData.Type .. '+' .. tostring(InData.Value) .. InData.Unit else Text = string.gsub(InData.Type, '%%', '') Text = Text .. '+' .. tostring(InData.Value * 100) .. InData.Unit end return Text end