---@class WB_PlayerInfoItem_Small_C:UUserWidget ---@field Button_AddFri UButton ---@field Image_HeadIcon UImage ---@field Image_No UImage ---@field Image_WeaponIcon UImage ---@field Overlay_Damage UOverlay ---@field Overlay_MVP UOverlay ---@field TextBlock_BodySize UTextBlock ---@field TextBlock_Damage UTextBlock ---@field TextBlock_KDA UTextBlock ---@field TextBlock_No UTextBlock ---@field TextBlock_PlayerName UTextBlock ---@field TextBlock_Weapon UTextBlock ---@field WidgetSwitcher_0 UWidgetSwitcher ---@field WidgetSwitcher_IsSelf UWidgetSwitcher --Edit Below-- ---@type WB_PlayerInfoItem_Small_C local WB_PlayerInfoItem_Small = { bInitDoOnce = false; }; WB_PlayerInfoItem_Small.PlayerKey = 0; function WB_PlayerInfoItem_Small:Construct() self:LuaInit(); end function WB_PlayerInfoItem_Small:LuaInit() if self.bInitDoOnce then return ; end self.Button_AddFri.OnClicked:Add(self.OnClickAddFriend, self) UITool.EnableButtonScroll(self.Button_AddFri) self.bInitDoOnce = true; end --function WB_PlayerInfoItem_Small:SetAsTitle() -- self:SetIsMVP(false); -- self:IsSelf(false); -- --end function WB_PlayerInfoItem_Small:SetIsMVP(IsMVP) if IsMVP then if not self.IsGaming then self.Overlay_MVP:SetVisibility(ESlateVisibility.SelfHitTestInvisible); end end end function WB_PlayerInfoItem_Small:IsSelf(IsSelf) if IsSelf then if not self.IsGaming then self.Button_AddFri:SetVisibility(ESlateVisibility.Hidden); end self.WidgetSwitcher_IsSelf:SetActiveWidgetIndex(1) else self.WidgetSwitcher_IsSelf:SetActiveWidgetIndex(0) end end function WB_PlayerInfoItem_Small:OnClickAddFriend() ---@type PlayerAccountInfo local AccountInfo = UE.GetAccountInfo(self.PlayerKey); UGCLogSystem.LogTree(string.format("[WB_PlayerInfoItem_Small:OnClickAddFriend] AccountInfo ="), AccountInfo) if AccountInfo then UGCGameSystem.AddFriend(AccountInfo.UID); end end WB_PlayerInfoItem_Small.IsGaming = false; function WB_PlayerInfoItem_Small:SetInGaming() self.Overlay_MVP:SetVisibility(ESlateVisibility.Collapsed); self.Button_AddFri:SetVisibility(ESlateVisibility.Collapsed); self.IsGaming = true; end function WB_PlayerInfoItem_Small:SetRoundInfo(Index, RoundInfo) UGCLogSystem.LogTree(string.format("[WB_PlayerInfoItem_Small:SetRoundInfo] RoundInfo ="), RoundInfo) self.TextBlock_No:SetText(tostring(Index)); if RoundInfo.Time then if RoundInfo.Time > 100 then self.TextBlock_Damage:SetText(string.format('%0.0f', RoundInfo.Time)); else self.TextBlock_Damage:SetText(string.format('%0.1f', RoundInfo.Time)); end end self:IsSelf(PlayerKey == LocalPlayerKey); if RoundInfo.Weapon then local WeaponInfo = UGCItemSystem.GetItemData(RoundInfo.Weapon); self.TextBlock_Weapon:SetText(WeaponInfo.ItemName); UE.AsyncLoadObject_Cached(WeaponInfo.ItemWhiteIcon_n, function(TargetObject) self.Image_WeaponIcon:SetBrushFromTexture(TargetObject); end) end local PlayerKey = RoundInfo.Winner; if PlayerKey then ---@type PlayerAccountInfo local Info = UE.GetAccountInfo(PlayerKey); if Info then self.TextBlock_PlayerName:SetText(Info.PlayerName); UITool.DownloadImage(Info.IconURL, function(Texture) self.Image_HeadIcon:SetBrushFromTextureDynamic(Texture); end); end else self.Image_HeadIcon:SetVisibility(ESlateVisibility.Hidden); self.TextBlock_PlayerName:SetText("--"); end end -- function WB_PlayerInfoItem_Small_Small:Tick(MyGeometry, InDeltaTime) -- end -- function WB_PlayerInfoItem_Small_Small:Destruct() -- end return WB_PlayerInfoItem_Small;