---@class BP_SettlementPodium_C:AActor ---@field Capsule UCapsuleComponent ---@field PodiumMesh UStaticMeshComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_SettlementPodium = {}; --[[ function BP_SettlementPodium:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_SettlementPodium:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_SettlementPodium:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_SettlementPodium:GetReplicatedProperties() return end --]] --[[ function BP_SettlementPodium:GetAvailableServerRPCs() return end --]] return BP_SettlementPodium;