---@class BP_LaunchFloorSpawnPonit_C:AActor ---@field DefaultSceneRoot USceneComponent ---@field ResetTime float ---@field Layer int32 ---@field Radius float --Edit Below-- local BP_LaunchFloorSpawnPonit = {}; --[[ function BP_LaunchFloorSpawnPonit:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_LaunchFloorSpawnPonit:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_LaunchFloorSpawnPonit:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_LaunchFloorSpawnPonit:GetReplicatedProperties() return end --]] --[[ function BP_LaunchFloorSpawnPonit:GetAvailableServerRPCs() return end --]] return BP_LaunchFloorSpawnPonit;