---@class BP_MoveIceTargetDir_C:AActor ---@field TargetPos USphereComponent ---@field Arrow UArrowComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_MoveIceTargetDir = {}; --[[ function BP_MoveIceTargetDir:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_MoveIceTargetDir:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_MoveIceTargetDir:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_MoveIceTargetDir:GetReplicatedProperties() return end --]] --[[ function BP_MoveIceTargetDir:GetAvailableServerRPCs() return end --]] return BP_MoveIceTargetDir;