---@class BP_PlayerStartBase_C:BP_STPlayerStart_C --Edit Below-- local BP_PlayerStartBase = {} --[[ function BP_PlayerStartBase:ReceiveBeginPlay() BP_PlayerStartBase.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_PlayerStartBase:ReceiveTick(DeltaTime) BP_PlayerStartBase.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_PlayerStartBase:ReceiveEndPlay() BP_PlayerStartBase.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_PlayerStartBase:GetReplicatedProperties() return end --]] --[[ function BP_PlayerStartBase:GetAvailableServerRPCs() return end --]] return BP_PlayerStartBase