local Action_PlayerRespawn = { PlayerKey = 0, } -- 触发器激活时,将执行Action的Execute function Action_PlayerRespawn:Execute(...) UGCLogSystem.Log("[Action_PlayerRespawn:Execute] 玩家 %s 重生", tostring(self.PlayerKey)); UGCEventSystem.SendEvent(EventTypes.PlayerRespawn, self.PlayerKey); MiniGameManager:OnPlayerRespawn(self.PlayerKey); return true end --[[ -- 需要勾选Action的EnableTick,才会执行Update -- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false function Action_PlayerRespawn:Update(DeltaSeconds) end ]] return Action_PlayerRespawn