---@class WB_FightPanel_C:UAEUserWidget ---@field Button_ShowGuide UButton ---@field NewButton_GM UNewButton ---@field REINST_WB_AttackPoint_C_0 UWB_AttackPoint_C ---@field W_TeamScore_RoundMode UW_TeamScore_RoundMode_C ---@field WB_AttackPoint UWB_AttackPoint_C ---@field WB_HP UWB_HP_C --Edit Below-- ---@type WB_FightPanel_C local WB_FightPanel = { bInitDoOnce = false; }; function WB_FightPanel:Construct() self:LuaInit(); end function WB_FightPanel:LuaInit() if self.bInitDoOnce then return end self.bInitDoOnce = true UGCEventSystem.AddListener(EventEnum.UpdateMapMode, self.UpdateMapMode, self) self:UpdateMapMode(UGCGameSystem.GameState:GetMapModeType()) WidgetLibrary.ButtonOnClickShowPanel(self.Button_ShowGuide, WidgetConfig.EUIType.Guide); if GlobalConfigs.IsDebug then self.NewButton_GM:SetVisibility(ESlateVisibility.Visible) WidgetLibrary.ButtonOnClickShowPanel(self.NewButton_GM, WidgetConfig.EUIType.Debug) end end function WB_FightPanel:OnShowPanel() self.W_TeamScore_RoundMode:OnShowPanel() end function WB_FightPanel:OnClosePanel() self.W_TeamScore_RoundMode:OnClosePanel() end function WB_FightPanel:UpdateMapMode(InMapModeType) if InMapModeType == MapConfig.EModeType.AttackPoint then self.WB_AttackPoint:SetVisibility(ESlateVisibility.SelfHitTestInvisible) self.WB_AttackPoint:Active() end end return WB_FightPanel;