ProjectConfig = ProjectConfig or {} -- 狩猎阶段间隔时间 ProjectConfig.HuntingPhaseIntervalTime = 60; -- 狩猎持续时间 ProjectConfig.HuntingDuration = 25; -- 能量球激活时间间隔 ProjectConfig.EnergyBallActivationTimeInterval = 50; -- 激活能量球所需的伤害 ProjectConfig.ActiveBallNeedDamage = 6000; -- 能量球携带的随机Buff列表 ProjectConfig.EnergyBallHaveBuffs = { GodOfWarConfig.EIncreaseType.AddDamage, GodOfWarConfig.EIncreaseType.AddMaxHealth, -- GodOfWarConfig.EIncreaseType.RespiratoryRecovery, }