---@class BP_VehicleSpawnPoint_C:AActor ---@field Arrow UArrowComponent ---@field Box UBoxComponent ---@field DefaultSceneRoot USceneComponent ---@field VehiclePath FString ---@field MapIndex int32 --Edit Below-- local BP_VehicleSpawnPoint = {}; --[[ function BP_VehicleSpawnPoint:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_VehicleSpawnPoint:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_VehicleSpawnPoint:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_VehicleSpawnPoint:GetReplicatedProperties() return end --]] --[[ function BP_VehicleSpawnPoint:GetAvailableServerRPCs() return end --]] return BP_VehicleSpawnPoint;