---@class WB_SettingButton_C:UUserWidget ---@field NewButton_0 UNewButton --Edit Below-- local WB_SettingButton = { bInitDoOnce = false } --[==[ Construct function WB_SettingButton:Construct() end -- Construct ]==] function WB_SettingButton:LuaInit() if self.bInitDoOnce then return ; end self.bInitDoOnce = true; UITool.BindButtonClicked(self.NewButton_0, function() UITool.OpenSettings(); end, self) end -- function WB_SettingButton:Tick(MyGeometry, InDeltaTime) -- end -- function WB_SettingButton:Destruct() -- end return WB_SettingButton