---@class BP_GodCamera_C:AActor ---@field Camera UCameraComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_GodCamera = {} --[[ function BP_GodCamera:ReceiveBeginPlay() BP_GodCamera.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_GodCamera:ReceiveTick(DeltaTime) BP_GodCamera.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_GodCamera:ReceiveEndPlay() BP_GodCamera.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_GodCamera:GetReplicatedProperties() return end --]] --[[ function BP_GodCamera:GetAvailableServerRPCs() return end --]] return BP_GodCamera