EffectTables = EffectTables or {} EffectTables.Paths = { [1] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/01/P_Zhiliao_001.P_Zhiliao_001'), --治疗技能 [2] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/02/P_Chongci_001.P_Chongci_001'), --冲刺技能 [3] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/03/P_Nuyi_001.P_Nuyi_001'), --怒意技能 [4] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/04/P_Yingsha_002.P_Yingsha_002'), --影杀技能 [5] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/05/P_Zhanji_001.P_Zhanji_001'), --瞬击技能 [6] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/06/P_Xuanyun_001.P_Xuanyun_001'), --眩晕技能1 [7] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/06/P_Xuanyun_002.P_Xuanyun_002'), --眩晕技能2 [8] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/07/P_Xuruo_001.P_Xuruo_001'), --虚脱技能 [9] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/08/P_Chuantou_001.P_Chuantou_001'), --穿透技能 [10] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/09/P_Fanji_001.P_Fanji_001'), --反击技能 [11] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/10/P_Dianji_003.P_Dianji_003'), --电击技能 [12] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/11/P_Xingluo_001.P_Xingluo_001'), --星落技能 [14] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/13/P_Lieji_001.P_Lieji_001'), --裂击技能 [15] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/14/P_Ruodian_001.P_Ruodian_001'), --弱点技能 [16] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/15/P_Suijia_001.P_Suijia_001'), --碎甲技能 [17] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/16/P_Siwang_002.P_Siwang_002'), --死亡技能 [18] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/17/P_Sihong_001.P_Sihong_001'), --嘶吼技能 [19] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/18/P_Guangbo_001.P_Guangbo_001'), --光波技能 [20] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/19/P_Bingshuang_001.P_Bingshuang_001'), --冰霜技能 [21] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/20/P_Duyu_001.P_Duyu_001'), --滩涂技能 [22] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/21/P_Chuanci_001.P_Chuanci_001'), --穿刺技能 [23] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/22/P_Fengyin_001.P_Fengyin_001'), --封印技能 [24] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/23/P_Sheling_001.P_Sheling_001'), --摄灵技能 [25] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/24/P_Jianta_001.P_Jianta_001'), --践踏技能 [26] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/25/P_Manyueji_001.P_Manyueji_001'), --跺击技能 [27] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/26/P_Gangfeng_001.P_Gangfeng_001'), --罡风技能 [28] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/27/P_Huoyu_001.P_Huoyu_001'), --火域技能 [29] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/28/P_Penyong_001.P_Penyong_001'), --喷涌技能 [30] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/29/P_Silie_001.P_Silie_001'), --撕裂技能 [31] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/30/P_Bangji_001.P_Bangji_001'), --棒击技能 [32] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/31/P_ChuanSuo_001.P_Chuansuo_001'), --穿梭技能1 [33] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/31/P_Chuansuo_002.P_Chuansuo_002'), --穿梭技能2 [34] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/32/P_Hongzha_001.P_Hongzha_001'), --轰炸技能 [35] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/64/P_Shengji_001.P_Shengji_001'), --升级特效 [36] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/65/P_Tupochenggong_001.P_Tupochenggong_001'),--突破成功特效 ----射线专用 [1001] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/12/P_Shexian_2.P_Shexian_2'), --射线技能V1 [1002] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/12/P_Shexian_3.P_Shexian_3'), --射线技能V2 [1003] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/12/P_Shexian_4.P_Shexian_4'), --射线技能V3 [1004] = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/Particle/12/P_Shexian_001.P_Shexian_001'), --射线技能V4 } return EffectTables;