--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by LT. --- DateTime: 2023/11/29 21:37 --- MechanismConfig = MechanismConfig or {} MechanismConfig.bEnableFriendlyInjury = true; MechanismConfig.MechanismFriendlyInjuryRatio = 0.3; MechanismConfig.TriggerMechanismType = { MechanismWeapon = 10000000, Flamethrower = 10000001, Earthquake = 10000002, Smoke = 10000003, TrackPlayer = 10000004, Boot = 10000005, } MechanismConfig.MechanismTypeName = { [MechanismConfig.TriggerMechanismType.MechanismWeapon] = "机关武器", [MechanismConfig.TriggerMechanismType.Flamethrower] = "火焰追踪器", [MechanismConfig.TriggerMechanismType.Earthquake] = "地震机关", [MechanismConfig.TriggerMechanismType.Smoke] = "烟雾生成器", [MechanismConfig.TriggerMechanismType.TrackPlayer] = "玩家标记机关", [MechanismConfig.TriggerMechanismType.Boot] = "护罩", } MechanismConfig.MechanismIconInfo = { [MechanismConfig.TriggerMechanismType.Flamethrower] = { Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Fire.T_Fire'), Color = {R = 1.000000, G = 0.000000, B = 0.000000, A = 1.000000} }, [MechanismConfig.TriggerMechanismType.Earthquake] = { Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Earthquake.T_Earthquake'), Color = {R = 1.000000, G = 0.489736, B = 0.000000, A = 1.000000} }, [MechanismConfig.TriggerMechanismType.Smoke] = { Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Smoke.T_Smoke'), Color = {R = 0.671875, G = 0.671875, B = 0.671875, A = 1.000000} }, [MechanismConfig.TriggerMechanismType.TrackPlayer] = { Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Eye.T_Eye'), Color = {R = 0.148940, G = 0.000000, B = 0.671875, A = 1.000000} }, [MechanismConfig.TriggerMechanismType.Boot] = { Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Boot.T_Boot'), Color = {R = 0.000000, G = 1.000000, B = 1.000000, A = 1.000000} }, }