---@class BP_AudioTest_C:AActor ---@field AkAudioInput UAkAudioInputComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_AudioTest = {}; --[[ function BP_AudioTest:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_AudioTest:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_AudioTest:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_AudioTest:GetReplicatedProperties() return end --]] --[[ function BP_AudioTest:GetAvailableServerRPCs() return end --]] return BP_AudioTest;