[Root] ProjectDisplayName=FX_Preview ProjectDescription=FX_Preview ProjectName=FX_Preview ProjectTrueName=476869D89E45FE63A6DBF94A8DF5E10CF1E4A168214DF9FA013EFC1D81AC60CF ProjectShortPath=/FX_Preview/ StartMapName=/FX_Preview/UGCmap MapMode=0 bIsBigWorld=0 Version=1.29.13.13030 UpdateVersion=5 GameModePath=/FX_Preview/Asset/Blueprint/UGCGameMode.UGCGameMode_C DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C [MatchSetting] NumberOfTeams=1 TeamPlayers=1 bEnableChat=0 bEnableRoomChat=0 ChannelName=全部 RoomName=全部 bEnablePrivateChat=0 bEnableTeamChat=0 bShowMessage=0 bMessageDisappear=0 MessageLifetime=0.0 MaxMessageLines=6 bEnableSystemChannel=0 bEnableChatBubble=0 BubbleLifetime=10 MatchMethod=0 InitialScore=2000 MinScore=0 MaxScore=4000 RankDensity=100 BeyondRankTime=10 BeyondRankNum=10 TeamScoreCalculation=0 bUseMultiModeMatchSetting=0 MultiModeSettingNum=0 [MiniMap] ZoomRatios=100 SliderExpandRatios=100 UserDefineMapPath=0 [SwitchesInMaps] SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5)) [PlayBinding] PlayBindingArray=[] [JobOption] LastJobId=-1 LastWindowsJobId=-1 LastAndroidJobId=-1 LastIOSJobId=-1 PakOnly=0 LastSkipBake=False LastTargetPlatform=LinuxServer [UGCUploadOption] PlatformIndex=0 SkipBake=False TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2 [DebugSettings] bRoomOB=0 TeamPlayers=1,0;1,0;1,0;