---@class WB_WeaponPartItem_C:UUserWidget ---@field Image_PartIcon UImage --Edit Below-- local WB_WeaponPartItem = { bInitDoOnce = false; }; --[==[ Construct function WB_WeaponPartItem:Construct() end -- Construct ]==] -- function WB_WeaponPartItem:Tick(MyGeometry, InDeltaTime) -- end -- function WB_WeaponPartItem:Destruct() -- end function WB_WeaponPartItem:SetItemID(InID) if ItemTable.AllItem[InID] then local Tex = UGCSystemLibrary.LoadAsset(ItemTable.AllItem[InID].SmallPic, true) self.Image_PartIcon:SetBrushFromTexture(Tex); end end return WB_WeaponPartItem;