---@class BP_GodCamera_C:AActor ---@field Camera UCameraComponent ---@field DefaultSceneRoot USceneComponent ---@field EnableTime float ---@field InterpSpeed float --Edit Below-- ---@type BP_TrackKillerCamera_C local BP_TrackKillerCamera = { bEnableMove = false; KillerPawn = nil; DelayDisableHandle = nil; }; function BP_TrackKillerCamera:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end return BP_TrackKillerCamera;