---@class BP_StarPoint_C:AActor ---@field Sphere USphereComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_StarPoint = {}; --[[ function BP_StarPoint:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_StarPoint:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_StarPoint:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_StarPoint:GetReplicatedProperties() return end --]] --[[ function BP_StarPoint:GetAvailableServerRPCs() return end --]] return BP_StarPoint;