---@class BP_DetectPawn_C:BP_DetectPlayerActor_C --Edit Below-- local BP_DetectPawn = {} --[[ function BP_DetectPawn:ReceiveBeginPlay() BP_DetectPawn.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_DetectPawn:ReceiveTick(DeltaTime) BP_DetectPawn.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_DetectPawn:ReceiveEndPlay() BP_DetectPawn.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_DetectPawn:GetReplicatedProperties() return end --]] --[[ function BP_DetectPawn:GetAvailableServerRPCs() return end --]] return BP_DetectPawn