[Root] ProjectDisplayName=InfFire ProjectDescription=InfFire ProjectName=InfFire ProjectTrueName=A599615FDC41C7364801855E87BC612734B8D6401C855A552708CDD7BDA689EB ProjectShortPath=/InfFire/ StartMapName=/InfFire/UGCmap MapMode=0 bIsBigWorld=0 Version=1.30.21.13232 UpdateVersion=5 GameModePath=/InfFire/Asset/Blueprint/UGCGameMode.UGCGameMode_C DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C [MatchSetting] NumberOfTeams=1 TeamPlayers=12 bEnableChat=1 bEnableRoomChat=1 ChannelName=全部 RoomName=全部 bEnablePrivateChat=0 bEnableTeamChat=1 bShowMessage=0 bMessageDisappear=0 MessageLifetime=0.0 MaxMessageLines=6 bEnableSystemChannel=0 bEnableChatBubble=0 BubbleLifetime=10 MatchMethod=2 InitialScore=2000 MinScore=0 MaxScore=4000 RankDensity=200 BeyondRankTime=5 BeyondRankNum=10 TeamScoreCalculation=0 bUseMultiModeMatchSetting=0 MultiModeSettingNum=0 bIsAllowStageMatching=0 TeamSettings="{\"TeamSettings\": []}" [MiniMap] ZoomRatios=400 SliderExpandRatios=400 UserDefineMapPath=0 [SwitchesInMaps] SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5)) [PlayBinding] PlayBindingArray=[] [JobOption] LastJobId=-1 LastWindowsJobId=-1 LastAndroidJobId=-1 LastIOSJobId=-1 PakOnly=0 LastSkipBake=False LastTargetPlatform=LinuxServer [UGCUploadOption] PlatformIndex=0 SkipBake=True TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2 [DebugSettings] bRoomOB=0 TeamPlayers=2,0;