---@class UGCPlayerController_C:BP_UGCPlayerController_C --Edit Below-- local UGCPlayerController = {} function UGCPlayerController:ReceiveBeginPlay() UGCPlayerController.SuperClass.ReceiveBeginPlay(self) if UGCGameSystem.IsServer() then else local PreviewFxWidget = UserWidget.NewWidgetObjectBP(self, UE.LoadClass(UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/PreviewFX/WB_FX_Main.WB_FX_Main_C'))); PreviewFxWidget:AddToViewport(20000) end end --[[ function UGCPlayerController:ReceiveTick(DeltaTime) UGCPlayerController.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function UGCPlayerController:ReceiveEndPlay() UGCPlayerController.SuperClass.ReceiveEndPlay(self) end --]] --[[ function UGCPlayerController:GetReplicatedProperties() return end --]] --[[ function UGCPlayerController:GetAvailableServerRPCs() return end --]] return UGCPlayerController