local Action_PlayerDead = { DeadPlayerKey = 0; KillerPlayerKey = 0; } -- 触发器激活时,将执行Action的Execute function Action_PlayerDead:Execute(...) -- 通知 UGCLogSystem.Log("[Action_PlayerDead:Execute] 玩家 %s 被 %s 击杀", tostring(self.DeadPlayerKey), tostring(self.KillerPlayerKey)); GameState.MiniGameManager:OnPlayerDead(self.DeadPlayerKey, self.KillerPlayerKey); UGCEventSystem.SendEvent(EventTypes.PlayerDead, self.DeadPlayerKey, self.KillerPlayerKey); return true; end --[[ -- 需要勾选Action的EnableTick,才会执行Update -- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false function Action_PlayerDead:Update(DeltaSeconds) end ]] return Action_PlayerDead