local CountTable = require('Script.Global.Table.CountTable') local CountItem = CountTable:new(); EParticleType = { Ice = 1, Speed = 2, Common1 = 3, Common2 = 4, }; ParticleTable = ParticleTable and ParticleConfig or { [EParticleType.Ice] = '/Game/Arts_Timeliness/GameMode/InfectionTDM2/Arts_Effect/P_TDM2_Absorb_01.P_TDM2_Absorb_01', [EParticleType.Speed] = '/Game/Arts_Timeliness/GameMode/TeamCompetition/CG010/Arts_Effect/P_Speed.P_Speed', [EParticleType.Common1] = '/Game/Arts_Effect/ParticleSystems/Share/lobbyRoleEffect/P_Tips_02_1.P_Tips_02_1', [EParticleType.Common2] = '/Game/Arts_Effect/ParticleSystems/Share/lobbyRoleEffect/P_Tips_02_1_icon.P_Tips_02_1_icon', }; return ParticleConfig;