---@class BP_BombActor_C:AActor ---@field BoomParticle UParticleSystemComponent ---@field Sphere USphereComponent ---@field SM_Bomb_Sphere_001 UStaticMeshComponent ---@field SM_Bomb_Cylinder_001 UStaticMeshComponent ---@field SM_Bomb_Circle_001 UStaticMeshComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_BombActor = {}; --[[ function BP_BombActor:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_BombActor:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_BombActor:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_BombActor:GetReplicatedProperties() return end --]] --[[ function BP_BombActor:GetAvailableServerRPCs() return end --]] return BP_BombActor;