---@class BP_PawnAuxiliaryOverlapCap_C:AActor ---@field Capsule UCapsuleComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- ---@type BP_PawnAuxiliaryOverlapCap_C local BP_PawnAuxiliaryOverlapCap = {}; --[[ function BP_PawnAuxiliaryOverlapCap:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_PawnAuxiliaryOverlapCap:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_PawnAuxiliaryOverlapCap:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_PawnAuxiliaryOverlapCap:GetReplicatedProperties() return end --]] --[[ function BP_PawnAuxiliaryOverlapCap:GetAvailableServerRPCs() return end --]] return BP_PawnAuxiliaryOverlapCap;