---@class BP_PlaceableArea_C:AActor ---@field Box UBoxComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_PlaceableArea = {}; --[[ function BP_PlaceableArea:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_PlaceableArea:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_PlaceableArea:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_PlaceableArea:GetReplicatedProperties() return end --]] --[[ function BP_PlaceableArea:GetAvailableServerRPCs() return end --]] function BP_PlaceableArea:InitOnce() if self.bInitOnce then return end self.bInitOnce = true self.Origin, self.BoxExtent = self:GetActorBounds() UGCLogSystem.Log("[BP_PlaceableArea_InitOnce] Origin:%s, BoxExtent:%s", VectorHelper.ToString(self.Origin), VectorHelper.ToString(self.BoxExtent)) end function BP_PlaceableArea:InPlaceableArea(Pos) self:InitOnce() if Pos.X >= self.Origin.X - self.BoxExtent.X and Pos.X <= self.Origin.X + self.BoxExtent.X and Pos.Y >= self.Origin.Y - self.BoxExtent.Y and Pos.Y <= self.Origin.Y + self.BoxExtent.Y and Pos.Z >= self.Origin.Z - self.BoxExtent.Z and Pos.Z <= self.Origin.Z + self.BoxExtent.Z then return true end return false end return BP_PlaceableArea;