local Action_PlayerRespawn = { PlayerKey = 0, bIsAI = false, } function Action_PlayerRespawn:Execute(...) if self.bIsAI == true then return false end local PlayerState = UGCGameSystem.GetPlayerStateByPlayerKey(self.PlayerKey) local PlayerController = UGCGameSystem.GetPlayerControllerByPlayerKey(self.PlayerKey) if UGCGameSystem.GameState and PlayerState and PlayerController then UE.Log("[Action_PlayerRespawn:Execute] PlayerKey = %d, PlayerName = %s", self.PlayerKey, PlayerState.PlayerName) local PlayerData = UGCGameSystem.GameState.PlayerDataList[self.PlayerKey] if PlayerData ~= nil then PlayerData.IsDead = false end -- 玩家死亡次数 local PlayerDieData = UGCGameSystem.GameState.PlayerDieTimes[self.PlayerKey] if PlayerDieData == nil then UGCGameSystem.GameState.PlayerDieTimes[self.PlayerKey] = 1 else UGCGameSystem.GameState.PlayerDieTimes[self.PlayerKey] = UGCGameSystem.GameState.PlayerDieTimes[self.PlayerKey] + 1 end end return true end return Action_PlayerRespawn