---@class BP_MonsterBreach_C:BP_ActiveMonsterBase_C --Edit Below-- -- local BP_MonsterBreach = {}; local MonsterBase = require('Script.Blueprint.Monster.BP_ActiveMonsterBase') local BP_MonsterBreach = setmetatable( { }, { __index = MonsterBase, __metatable = MonsterBase } ); function BP_MonsterBreach:GetCanDamagePlayer() if self.TargetPlayerKey > 0 then local PlayerPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(self.TargetPlayerKey) if PlayerPawn and PlayerPawn.IsInArena == false then return {PlayerPawn} end end return {} end return BP_MonsterBreach;